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<blockquote data-quote="Blue" data-source="post: 7453903" data-attributes="member: 20564"><p>As a bard, remember the Beatles: "I get by with a little help from my friends".</p><p></p><p>You may not have a "I win" combo by yourself, but you have so much that helps your team exceed. Greater Invis and a Bardic Inspiration just in case can make sure that rogue or someone with GWM/SS never fails to deliver. </p><p></p><p>Not that you have nothing. You mentioned Otto's - ready that to go off after a big boss has taken an action. Boom, they now have disadvantage on Dex save while your team has advantage on attacks for at least a round before they can save. Any legendary actions that are attacks (weapon or spell) will have disadvantage. It then <em>takes an action to save</em>, so even with legendary saves they are missing their next action. In 5e a round of focus fire with advantage and then a round of action denial should be a real boost in a fight if it doesn't win it outright.</p><p></p><p>Fighting two big bads who don't have teleport? Forcecage and turn it into two all vs. one battles. Much easier.</p><p></p><p>Hypnotic Pattern can take out a bunch of foes. </p><p></p><p>BTW, reading your party setup it looks like you might need to fill in for the healer as well. There's a good number of conditions that get thrown around at those levels a cleric would have to deal with as well as stand-up healign in combat and boosting out-of-combat healing (which you do slightly with Song of Rest). Using your action to cast healing isn't as bad when you're also maintaining concentration on a great cc or debuff and would be limited to non-concentration spells anyhow. As a magical secret, Paladin's Aura of Vitality is a great out-of-combat healing the cleric which they had.</p></blockquote><p></p>
[QUOTE="Blue, post: 7453903, member: 20564"] As a bard, remember the Beatles: "I get by with a little help from my friends". You may not have a "I win" combo by yourself, but you have so much that helps your team exceed. Greater Invis and a Bardic Inspiration just in case can make sure that rogue or someone with GWM/SS never fails to deliver. Not that you have nothing. You mentioned Otto's - ready that to go off after a big boss has taken an action. Boom, they now have disadvantage on Dex save while your team has advantage on attacks for at least a round before they can save. Any legendary actions that are attacks (weapon or spell) will have disadvantage. It then [I]takes an action to save[/I], so even with legendary saves they are missing their next action. In 5e a round of focus fire with advantage and then a round of action denial should be a real boost in a fight if it doesn't win it outright. Fighting two big bads who don't have teleport? Forcecage and turn it into two all vs. one battles. Much easier. Hypnotic Pattern can take out a bunch of foes. BTW, reading your party setup it looks like you might need to fill in for the healer as well. There's a good number of conditions that get thrown around at those levels a cleric would have to deal with as well as stand-up healign in combat and boosting out-of-combat healing (which you do slightly with Song of Rest). Using your action to cast healing isn't as bad when you're also maintaining concentration on a great cc or debuff and would be limited to non-concentration spells anyhow. As a magical secret, Paladin's Aura of Vitality is a great out-of-combat healing the cleric which they had. [/QUOTE]
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