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Lore Isn't Important
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8834894" data-attributes="member: 7023887"><p>Funny that you mention Eberron, because that's its take on "Lore" too. It's specific to the table and Eberron should be different for everyone that plays it. Two different tables might have the same solution to who caused the Mourning (in my campaign, it's Lady Illmarrow), but they probably won't have the same answer for if the gods exist (in m campaign, they don't) or where Warforged get their souls from (my answer is that they're Quori spirits). </p><p></p><p>So, Keith Baker agrees with you. The world should be specific to the campaign and any broader "lore" or "canon" should only be a tool that the DM and players can use when running and playing the game. Not a holy bible of what the setting "truly" is that later books or campaigns have to be restrained by.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8834894, member: 7023887"] Funny that you mention Eberron, because that's its take on "Lore" too. It's specific to the table and Eberron should be different for everyone that plays it. Two different tables might have the same solution to who caused the Mourning (in my campaign, it's Lady Illmarrow), but they probably won't have the same answer for if the gods exist (in m campaign, they don't) or where Warforged get their souls from (my answer is that they're Quori spirits). So, Keith Baker agrees with you. The world should be specific to the campaign and any broader "lore" or "canon" should only be a tool that the DM and players can use when running and playing the game. Not a holy bible of what the setting "truly" is that later books or campaigns have to be restrained by. [/QUOTE]
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