Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Lore Isn't Important
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8834998" data-attributes="member: 7024893"><p>I think lore is incredibly underrated.</p><p></p><p>I think some people think of lore as that superficial worldbuilding that the stereotypical failed novelist shoves into his campaign. It can be that, but it's also much more.</p><p></p><p>If your players are moving around adventuring, and they eventually go through a few villages. What sets them apart? What makes them interesting? The events surrounding them, the characters living there, the things to do around there. All these things can be fixed in the world with lore and they become so much more interesting. Instead of just being a generic third medieval village, this one is a fishing village. What do you find around in a fishing village as opposed to other villages? What kind of unique problems might they encounter? Who sticks around in these villages?</p><p></p><p>Same with inn number #367. Who's the owner? Where is he from? Then take lore from that place and bring it into the inn for flavor. He comes from that dark gothic part of the world. The inn has bats and were wolves head carves into the cauldrons. There's a bouquet of wood, incense and other ingredients burning next to the door to push away evil spirits.</p><p></p><p>Once you start writing lore, it's really easy to pull threads from it and make every element you're player interact with (places, people, objects, events) much more flavorful. They also tend to remember things much better when there's a coherence! A well though-out naming patterns of places or individuals of a culture makes remembering these names easier and can connote that they are from that culture.</p><p></p><p>There's so many interesting things that can be done with lore. But lore for the sake of lore, especially when it's communicated through exposition dumps, often through long winding descriptions is pretty tedious in my opinion.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8834998, member: 7024893"] I think lore is incredibly underrated. I think some people think of lore as that superficial worldbuilding that the stereotypical failed novelist shoves into his campaign. It can be that, but it's also much more. If your players are moving around adventuring, and they eventually go through a few villages. What sets them apart? What makes them interesting? The events surrounding them, the characters living there, the things to do around there. All these things can be fixed in the world with lore and they become so much more interesting. Instead of just being a generic third medieval village, this one is a fishing village. What do you find around in a fishing village as opposed to other villages? What kind of unique problems might they encounter? Who sticks around in these villages? Same with inn number #367. Who's the owner? Where is he from? Then take lore from that place and bring it into the inn for flavor. He comes from that dark gothic part of the world. The inn has bats and were wolves head carves into the cauldrons. There's a bouquet of wood, incense and other ingredients burning next to the door to push away evil spirits. Once you start writing lore, it's really easy to pull threads from it and make every element you're player interact with (places, people, objects, events) much more flavorful. They also tend to remember things much better when there's a coherence! A well though-out naming patterns of places or individuals of a culture makes remembering these names easier and can connote that they are from that culture. There's so many interesting things that can be done with lore. But lore for the sake of lore, especially when it's communicated through exposition dumps, often through long winding descriptions is pretty tedious in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lore Isn't Important
Top