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Lore Isn't Important
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<blockquote data-quote="pemerton" data-source="post: 8840458" data-attributes="member: 42582"><p>I am not steeped in Ravenloft and its lore, but I've heard of it, read a few modules for it, and (a long time ago) interacted a bit with it in play.</p><p></p><p>To me Ravenloft seems more like a bundle of tropes - mists, curses and undeaths, weird prophecies, sinister spires, brooding and perhaps tortured evil masterminds - than maps and timelines LotR-style.</p><p></p><p>The same for Dark Sun. It's sand and city-states and evil sorcerer-kings and gladiators and psionics and ruthless templars; and once you're out into the desert, there are thri-keen and giants who stride across (and through) the dunes, and strange hermits at rare oases. Detailed lore doesn't seem necessary.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8840458, member: 42582"] I am not steeped in Ravenloft and its lore, but I've heard of it, read a few modules for it, and (a long time ago) interacted a bit with it in play. To me Ravenloft seems more like a bundle of tropes - mists, curses and undeaths, weird prophecies, sinister spires, brooding and perhaps tortured evil masterminds - than maps and timelines LotR-style. The same for Dark Sun. It's sand and city-states and evil sorcerer-kings and gladiators and psionics and ruthless templars; and once you're out into the desert, there are thri-keen and giants who stride across (and through) the dunes, and strange hermits at rare oases. Detailed lore doesn't seem necessary. [/QUOTE]
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