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Lore Isn't Important
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<blockquote data-quote="pemerton" data-source="post: 8840526" data-attributes="member: 42582"><p>I like the events the PCs (and thus their players) interact with to be things that emerge from our play, rather than the working through of stories already written by someone else.</p><p></p><p>Those things may be big or small - this depends on taste and on system. In my 4e game, the events have included sealing the Abyss, killing Lolth such that the Drow are freed and able to return to the surface world, and staving off the Dusk War. By default, 4e doesn't really do nuance.</p><p></p><p>In the Burning Wheel game where I'm a player, the events have included my PC arguing with his friend about whether or not she will repair his armour; and returning to my home to find my brother fallen low, and almost being brought low myself by my mother's appeal to stay at home with her - but a successful prayer for a miracle instead meant that the scales fell from her eyes and she agreed to join me in restoring our home to its former glory. I once described BW as not-quite-Vermeer-the-RPG.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8840526, member: 42582"] I like the events the PCs (and thus their players) interact with to be things that emerge from our play, rather than the working through of stories already written by someone else. Those things may be big or small - this depends on taste and on system. In my 4e game, the events have included sealing the Abyss, killing Lolth such that the Drow are freed and able to return to the surface world, and staving off the Dusk War. By default, 4e doesn't really do nuance. In the Burning Wheel game where I'm a player, the events have included my PC arguing with his friend about whether or not she will repair his armour; and returning to my home to find my brother fallen low, and almost being brought low myself by my mother's appeal to stay at home with her - but a successful prayer for a miracle instead meant that the scales fell from her eyes and she agreed to join me in restoring our home to its former glory. I once described BW as not-quite-Vermeer-the-RPG. [/QUOTE]
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