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*TTRPGs General
Lore Isn't Important
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<blockquote data-quote="Bedrockgames" data-source="post: 8840669" data-attributes="member: 85555"><p>My opinion is homework doesn't work well for that. Most players seem to resent it even if they say okay to reading stuff (I think even if they are initially excited it can just add too much to their day and became an issue later). If it is a small sheet of information that might be manageable. But when lore is a factor in play I'd rather just have them make low level bumpkins who know very little about the world beyond what I tell them at character creation, and have them learn through play about the setting. I think that is good because it can add to a sense of exploration, but also it means the game matures and starts to feel different the more they learn (and they can eventually start making characters that are more developed with stronger ties to elements of the setting as they come to understand it).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8840669, member: 85555"] My opinion is homework doesn't work well for that. Most players seem to resent it even if they say okay to reading stuff (I think even if they are initially excited it can just add too much to their day and became an issue later). If it is a small sheet of information that might be manageable. But when lore is a factor in play I'd rather just have them make low level bumpkins who know very little about the world beyond what I tell them at character creation, and have them learn through play about the setting. I think that is good because it can add to a sense of exploration, but also it means the game matures and starts to feel different the more they learn (and they can eventually start making characters that are more developed with stronger ties to elements of the setting as they come to understand it). [/QUOTE]
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