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Lore Isn't Important
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8847189" data-attributes="member: 6801252"><p>Generally I agree it has to be somewhat related to the framework of play (though, that can simply be its presence helping to set tone) I will note that it usually isn't clear to me going in what lore will be relevant and what won't. </p><p></p><p>A lot of the time I find myself pulling in what might have otherwise been extraneous details in examples-- even something as seemingly superfluous as a genealogy could very easily be pulled on when the players are researching a curse they need to break or something, not that I create genealogies in the first place. </p><p></p><p>I think the biggest difference you might find in this thread, is actually less about the importance of lore, but how different GMs use different pieces of lore and how much lore they consider actionable, as well as whether the lore exists before the participants sit down to play. </p><p></p><p>Like, is this lore actionable (This page is meant to be creative commons in case that comes up)? </p><p></p><p>[ATTACH=full]268595[/ATTACH]</p><p>Because in my view, it could be-- its jumping the gun a bit, but I want to run a campaign in Shoga someday and I built it accordingly to have interesting places PCs can visit. It also could help inform Onika (Orc) characters who play elsewhere in the setting by identifying which mountain range they're most likely to have been from and what it means about the role that they're playing, and some of these Oni might someday serve as challenges for the PCs.</p><p></p><p>But I'm also not really looking to change it on beat for any specific player, I might revise or create lore to suit the tastes of the people I play with in the long term, but its not going to be something I performatively cast aside in service to my players as is being discussed elsewhere in this thread.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8847189, member: 6801252"] Generally I agree it has to be somewhat related to the framework of play (though, that can simply be its presence helping to set tone) I will note that it usually isn't clear to me going in what lore will be relevant and what won't. A lot of the time I find myself pulling in what might have otherwise been extraneous details in examples-- even something as seemingly superfluous as a genealogy could very easily be pulled on when the players are researching a curse they need to break or something, not that I create genealogies in the first place. I think the biggest difference you might find in this thread, is actually less about the importance of lore, but how different GMs use different pieces of lore and how much lore they consider actionable, as well as whether the lore exists before the participants sit down to play. Like, is this lore actionable (This page is meant to be creative commons in case that comes up)? [ATTACH type="full"]268595[/ATTACH] Because in my view, it could be-- its jumping the gun a bit, but I want to run a campaign in Shoga someday and I built it accordingly to have interesting places PCs can visit. It also could help inform Onika (Orc) characters who play elsewhere in the setting by identifying which mountain range they're most likely to have been from and what it means about the role that they're playing, and some of these Oni might someday serve as challenges for the PCs. But I'm also not really looking to change it on beat for any specific player, I might revise or create lore to suit the tastes of the people I play with in the long term, but its not going to be something I performatively cast aside in service to my players as is being discussed elsewhere in this thread. [/QUOTE]
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