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General Tabletop Discussion
*TTRPGs General
Lore Isn't Important
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8851965" data-attributes="member: 6801252"><p>I think my response represents interesting questions of that kind, but specifically when you describe it that way I think that my lit-crit brain intuitively dissolves the distinction you allude to.</p><p></p><p>The setting elements exist within an organically thematic space, so when the players collide with it, their actions on the fabric of the setting, and the reaction of the setting to their actions both provide thematic commentary. My system of after-life means something on the thematic level in the same way you can understand Tolkien's hobbits to be everyday people, so too therefore does their interaction with it, because you then gain a kind of thematic cause and effect-- lore becomes a tool I set up for the players and I to talk about big questions like that.</p><p></p><p>A setting with strongly thematic systems of lore, poses interesting questions as the players come across each element, and the players pose interesting questions of it-- in that context strong lore can be interpreted as one of two voices in a conversation, with the players and the world around them performing call and response.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8851965, member: 6801252"] I think my response represents interesting questions of that kind, but specifically when you describe it that way I think that my lit-crit brain intuitively dissolves the distinction you allude to. The setting elements exist within an organically thematic space, so when the players collide with it, their actions on the fabric of the setting, and the reaction of the setting to their actions both provide thematic commentary. My system of after-life means something on the thematic level in the same way you can understand Tolkien's hobbits to be everyday people, so too therefore does their interaction with it, because you then gain a kind of thematic cause and effect-- lore becomes a tool I set up for the players and I to talk about big questions like that. A setting with strongly thematic systems of lore, poses interesting questions as the players come across each element, and the players pose interesting questions of it-- in that context strong lore can be interpreted as one of two voices in a conversation, with the players and the world around them performing call and response. [/QUOTE]
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