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Lore of the Gods - Final preview today
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<blockquote data-quote="devilish" data-source="post: 2143316" data-attributes="member: 17552"><p>Holy cow! You're kidding, right? </p><p></p><p>I've always felt that the one thing missing from D&Dg-like books and </p><p>Immortals books has been "What makes you a god/dess beside the GM waving</p><p>his hand and saying so?"</p><p></p><p>I've seen some cleric/priest characters who've taken the role seriously (instead</p><p>of being the party doctor) and whip whole towns into religious fervor. How does</p><p>that affect his/her deity? What does a king/emperor, revered by his subjects either </p><p>through love or fear, get as power? How much power did the deity get with this influx</p><p>of 200/400/1000 worshippers? What if the cleric converted 10 people </p><p>and they went out to preach the word --- if the cleric were imprisoned for</p><p>100 years and returned, what would they see? What's the effect of converting</p><p>100 people v. the BBEG sacrificing 100 people to his god.[I'm on a tangent here ... but</p><p>these have been questions that have happened before ]</p><p></p><p>That, to me, is what's always been missing from the cleric type all the way since</p><p>1E. What makes them different from the wizards --- the fact that they have</p><p>a patron deity. Shouldn't their acts have a significant effect on the deity and how</p><p>much power they give? This may get into micromanagement but even</p><p>glossed-over rules would be better than no rules at all.</p><p></p><p>[hops off soapbox]</p><p></p><p>In a nutshell, anything that makes gods more god-ly, instead of just having an uber-prestige</p><p>class. Anyone agree? Some power point system (for lack of a better term) that</p><p>involved what a god got from its subjects and could give back --- that would</p><p>make gods unique!</p><p></p><p>Thanks for listening --- and the art is AWESOME. You've already won my money (damn</p><p>you!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-D</p></blockquote><p></p>
[QUOTE="devilish, post: 2143316, member: 17552"] Holy cow! You're kidding, right? I've always felt that the one thing missing from D&Dg-like books and Immortals books has been "What makes you a god/dess beside the GM waving his hand and saying so?" I've seen some cleric/priest characters who've taken the role seriously (instead of being the party doctor) and whip whole towns into religious fervor. How does that affect his/her deity? What does a king/emperor, revered by his subjects either through love or fear, get as power? How much power did the deity get with this influx of 200/400/1000 worshippers? What if the cleric converted 10 people and they went out to preach the word --- if the cleric were imprisoned for 100 years and returned, what would they see? What's the effect of converting 100 people v. the BBEG sacrificing 100 people to his god.[I'm on a tangent here ... but these have been questions that have happened before ] That, to me, is what's always been missing from the cleric type all the way since 1E. What makes them different from the wizards --- the fact that they have a patron deity. Shouldn't their acts have a significant effect on the deity and how much power they give? This may get into micromanagement but even glossed-over rules would be better than no rules at all. [hops off soapbox] In a nutshell, anything that makes gods more god-ly, instead of just having an uber-prestige class. Anyone agree? Some power point system (for lack of a better term) that involved what a god got from its subjects and could give back --- that would make gods unique! Thanks for listening --- and the art is AWESOME. You've already won my money (damn you!) :) -D [/QUOTE]
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