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Lore Questions About Spelljamming Uses of Magic, Cosmology, Metaphysics
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<blockquote data-quote="Urriak Uruk" data-source="post: 7901859" data-attributes="member: 7015558"><p>Yes, you can! FR and Greyhawk exist together on the "Material Plane," as do most D&D worlds like Athas, Krynn, and Exandria. To travel from FR to Greyhawk without the use of plane shifting magic, one can use a Spelljammer (which is like a ship that can go through space) to leave your planet, and then in turn leave your world's Crystal Sphere. From there, you go through the Astral Plane to the Crystal Sphere of the world of Greyhawk.</p><p></p><p>There is only one Material Plane, and most setting exist within it. Real-world Earth exists on the Material Plane. All homebrew worlds exist within the Material Plane, unless you have created your own cosmology. For that reason, the Material Plane is <em>almost </em>infinite. There are so many worlds created at D&D tables, each one different (even different versions of say FR), that to count them all would be a pointless exercise, and the Material Plane is continually growing in scope as people create their own worlds. However, it is not actually infinite.</p><p></p><p></p><p></p><p>Gods control over magic depends on the world; sometimes magic is not in their control at all. Sometimes it is, and they do control its usage to further their goals.</p><p></p><p>The "weave" is the magic network that spellcasters tap into when casting magic. The weave however is only really present in FR; other worlds have different systems for how magic works.</p><p></p><p>Certain spells require different components and steps to work, much like how a baker needs ingredients and an oven to bake. Sometimes replacing ingredients with replacements creates a similar result, like a focus. These resources are sometimes consumed, like sugar for making cookies, other times they are not, like a cookie cutter.</p><p></p><p>Sometimes, divine casters, and even wizards, do lose their magic when traveling to another world. A cleric who worships Bahamut may travel to the world of Athas, where there are no gods, and no longer be able to call forth his magic. A wizard from FR may also travel to Athas and lose his power, as Athas does not use the weave for magic but instead a process called "defiling," which the wizard may not know how to use (though he may learn it through more training).</p><p></p><p>There is no definitive answer to what the origin of magic is, and it is different on every world. Some worlds have no magic at all, others like FR have magic that is created by a god like Mystra, and others simply state that magic simply came into being on its own.</p><p></p><p>Psionics is not magic, but instead using the power of your mind to create effects that are often similar to magic. Illithids and Gith are both psionic races, and use this power very frequently instead of typical magic.</p><p></p><p>Innate spellcasting is a term used to describe beings/creatures that are innately magical, and are capable of using certain magic without having to use components. A dragon or giant for example, can use some spells without following the rules of a typical wizard of the same level.</p><p></p><p></p><p></p><p>It is true that typically belief empowers and creates gods. This is not <em>always </em>the case; sometimes gods are powerful because they simply are, and have very few worshipers. But false gods may absolutely exist; if a concept simply does not have enough worshipers, it will not become a god. Sometimes, people worship gods that were killed long ago, and do not answer prayers; if that god gets enough worshipers, it is sometimes resurrected, but other times it is not.</p><p></p><p>Gods typically do not live on the Material Plane, though some have been known to take physical form and travel among the world they are worshiped on. Typically, a god forms their home in one of the outer planes, or in their own demiplane, and look upon the Material Plane from their home.</p><p></p><p>Demiplanes are smaller planes created by gods or even mortals, and can be as small as a large room. Although they can get very large, demiplanes cannot be infinite, unlike some of the Outer Planes (the Abyss for example has no known end). Demiplanes do not exist on the Material Plane, but are located within the Astral Plane.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7901859, member: 7015558"] Yes, you can! FR and Greyhawk exist together on the "Material Plane," as do most D&D worlds like Athas, Krynn, and Exandria. To travel from FR to Greyhawk without the use of plane shifting magic, one can use a Spelljammer (which is like a ship that can go through space) to leave your planet, and then in turn leave your world's Crystal Sphere. From there, you go through the Astral Plane to the Crystal Sphere of the world of Greyhawk. There is only one Material Plane, and most setting exist within it. Real-world Earth exists on the Material Plane. All homebrew worlds exist within the Material Plane, unless you have created your own cosmology. For that reason, the Material Plane is [I]almost [/I]infinite. There are so many worlds created at D&D tables, each one different (even different versions of say FR), that to count them all would be a pointless exercise, and the Material Plane is continually growing in scope as people create their own worlds. However, it is not actually infinite. Gods control over magic depends on the world; sometimes magic is not in their control at all. Sometimes it is, and they do control its usage to further their goals. The "weave" is the magic network that spellcasters tap into when casting magic. The weave however is only really present in FR; other worlds have different systems for how magic works. Certain spells require different components and steps to work, much like how a baker needs ingredients and an oven to bake. Sometimes replacing ingredients with replacements creates a similar result, like a focus. These resources are sometimes consumed, like sugar for making cookies, other times they are not, like a cookie cutter. Sometimes, divine casters, and even wizards, do lose their magic when traveling to another world. A cleric who worships Bahamut may travel to the world of Athas, where there are no gods, and no longer be able to call forth his magic. A wizard from FR may also travel to Athas and lose his power, as Athas does not use the weave for magic but instead a process called "defiling," which the wizard may not know how to use (though he may learn it through more training). There is no definitive answer to what the origin of magic is, and it is different on every world. Some worlds have no magic at all, others like FR have magic that is created by a god like Mystra, and others simply state that magic simply came into being on its own. Psionics is not magic, but instead using the power of your mind to create effects that are often similar to magic. Illithids and Gith are both psionic races, and use this power very frequently instead of typical magic. Innate spellcasting is a term used to describe beings/creatures that are innately magical, and are capable of using certain magic without having to use components. A dragon or giant for example, can use some spells without following the rules of a typical wizard of the same level. It is true that typically belief empowers and creates gods. This is not [I]always [/I]the case; sometimes gods are powerful because they simply are, and have very few worshipers. But false gods may absolutely exist; if a concept simply does not have enough worshipers, it will not become a god. Sometimes, people worship gods that were killed long ago, and do not answer prayers; if that god gets enough worshipers, it is sometimes resurrected, but other times it is not. Gods typically do not live on the Material Plane, though some have been known to take physical form and travel among the world they are worshiped on. Typically, a god forms their home in one of the outer planes, or in their own demiplane, and look upon the Material Plane from their home. Demiplanes are smaller planes created by gods or even mortals, and can be as small as a large room. Although they can get very large, demiplanes cannot be infinite, unlike some of the Outer Planes (the Abyss for example has no known end). Demiplanes do not exist on the Material Plane, but are located within the Astral Plane. [/QUOTE]
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