Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lore Questions About Spelljamming Uses of Magic, Cosmology, Metaphysics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bohandas" data-source="post: 7901880" data-attributes="member: 7015707"><p>Actually it was Dragonlance (Krynn) where the moons were the source of magic</p><p></p><p></p><p></p><p>Yes (unless a setting has incompatible assumptions about the outer planes, or, to a lesser extent, about the gods. ie. OG 3e Eberron (although I understand that in 5e the distantness of Eberron's gods was retconned to work like in Dark Sun...I think?)) although a special spell is needed to breach the crystal sphere and get out of one setting's star system or into another's</p><p></p><p></p><p></p><p></p><p>Attempts have been made in this regard. Takhisis (Tiamat) stole the planet Krynn out of its original crystal sphere in order to cut off the influence of the planet's other gods, and Tharizdun (The Elder Elemental Eye) tried to drain all the magical energy of Greyspace. In the end, Krynn's gods located the planet some decades later, and Tharizdun managed to piss off Greyspace's otherwise mellow primary god of magic Boccob (Baccab, Al-Zarad) who banded together with the other gods to banish Tharizdun from the multiverse</p><p></p><p></p><p></p><p></p><p>Within the context of planescape/spelljammer that's more specifically "all magic within Mystra's sphere of influence depends on the weave"</p><p></p><p></p><p></p><p>Look up "sympathetic magic" (and also, to a lesser extent, "law of contagion") on wikipedia</p><p></p><p></p><p></p><p>Divine casters do indeed lose access in spheres where their deity does not hold sway (although I'm not sure offhand if it is lost totally or just partially). They also lose access in outer planes with alignments opposed to their deity's alignment (unless said plane is the main base of their deity's pantheon). The loss of power in alternate crystal spheres is mitigated if their deity's portfolio includes space travel or if their deity's influence is so widespread that their lack on influence in a particular crystal sphere is a fluke. The problems on opposed planes can be mitigated with a device called a "power key". I don't know if a power key works for foreign crystal spheres</p><p></p><p>Wizards have fewer problems, but many crystal spheres have their own idiosyncracies on that end too, such as Realmspace's weave, for example. Additionally, arcane magic has idiosyncracies on all outer planes, and to normalize it a seperate "spell key" is required for each school of magic</p><p></p><p></p><p></p><p></p><p>The weave is not all magic but merely magic as it functions in areas controlled by Mystra (generally Realmspace but theoretically also in any other place where she holds exclusive sway over magic. I don't recall the setting saying there are any other crystal spheres where she holds such sway, but I also don't recall it saying that there are not any)</p><p></p><p>In any case, she wouldn't control psionics unless psionics-magic transparency is in effect. That rule is explicitly optional.</p><p></p><p>As for the origin of magic, that's ambiguous, although both Vecna (the Flannish god of black magic) and Sharlee the Enchantress (the leader of a massive interplanar wizards' guild known as the Order of the Book) claim that it originates from an overdeity that they describe simply as "the serpent"</p><p></p><p></p><p></p><p></p><p>The impression I've gotten is that it requires a certain critical mass of belief. Its not like <em>Order of the Stick</em> where one guy with some strange ideas about a sockpuppet he made can get said puppet almost accepted into the Norse pantheon. In most official material it usually seems like even organizations like the Believers in the Source, who specialize in manipulating belief to produce real effects, generally need some time and manpower if they want to screw around with the gods</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Usually their primary dwelling is on an outer plane that either A.) matches their alignment and/or B.) is the primary dwelling place of their entire pantheon.</p><p></p><p>They can remotely exercise power on worlds where they have a foothold from there.</p><p></p><p>Some gods have additional bases of operation in material worlds where they have influence. Krynn's gods of magic, for example, have holdings on the moons that bear their names.</p><p></p><p>An exception to the rule of dwelling on outer planes is that many demigods, especially those who only have influence on a single world, will often dwell on the material plane. The Greyhawk demigod Iuz, for example, directly rules a theocracy on Oreth.</p><p></p><p></p><p></p><p>They're seperate planes of existence (so not in a crystal sphere as those are part of the material plane). However, unlike normal planes they have finite size. </p><p></p><p>Although finite, the larger demiplanes can nonetheless be extremely large. There are several entire nations on the Demiplane of Dread (a plane which is also known by the toponym Ravenloft, after the capital of its most influential nation)</p><p></p><p>Traditionally most of them are accessed via the ethereal plane, although this is not a hard and fast rule.</p><p></p><p>In some of the earlier editions the Plane of Shadows/Shadowlie was a demiplane, although by 3e it had been retconned into a full plane.</p><p></p><p>Thougn they are not <em>in</em> a specific crystal sphere their limited size and scope means that there are fewer portals to a given demiplane than to a given normal plane and it would not be surprising for all permanent portals to a given demiplane to be in a single cryatal sphere or even a single building (IIRC the ONLY permanent portal to the Island Of The Ape is in Zagyg's castle)</p></blockquote><p></p>
[QUOTE="Bohandas, post: 7901880, member: 7015707"] Actually it was Dragonlance (Krynn) where the moons were the source of magic Yes (unless a setting has incompatible assumptions about the outer planes, or, to a lesser extent, about the gods. ie. OG 3e Eberron (although I understand that in 5e the distantness of Eberron's gods was retconned to work like in Dark Sun...I think?)) although a special spell is needed to breach the crystal sphere and get out of one setting's star system or into another's Attempts have been made in this regard. Takhisis (Tiamat) stole the planet Krynn out of its original crystal sphere in order to cut off the influence of the planet's other gods, and Tharizdun (The Elder Elemental Eye) tried to drain all the magical energy of Greyspace. In the end, Krynn's gods located the planet some decades later, and Tharizdun managed to piss off Greyspace's otherwise mellow primary god of magic Boccob (Baccab, Al-Zarad) who banded together with the other gods to banish Tharizdun from the multiverse Within the context of planescape/spelljammer that's more specifically "all magic within Mystra's sphere of influence depends on the weave" Look up "sympathetic magic" (and also, to a lesser extent, "law of contagion") on wikipedia Divine casters do indeed lose access in spheres where their deity does not hold sway (although I'm not sure offhand if it is lost totally or just partially). They also lose access in outer planes with alignments opposed to their deity's alignment (unless said plane is the main base of their deity's pantheon). The loss of power in alternate crystal spheres is mitigated if their deity's portfolio includes space travel or if their deity's influence is so widespread that their lack on influence in a particular crystal sphere is a fluke. The problems on opposed planes can be mitigated with a device called a "power key". I don't know if a power key works for foreign crystal spheres Wizards have fewer problems, but many crystal spheres have their own idiosyncracies on that end too, such as Realmspace's weave, for example. Additionally, arcane magic has idiosyncracies on all outer planes, and to normalize it a seperate "spell key" is required for each school of magic The weave is not all magic but merely magic as it functions in areas controlled by Mystra (generally Realmspace but theoretically also in any other place where she holds exclusive sway over magic. I don't recall the setting saying there are any other crystal spheres where she holds such sway, but I also don't recall it saying that there are not any) In any case, she wouldn't control psionics unless psionics-magic transparency is in effect. That rule is explicitly optional. As for the origin of magic, that's ambiguous, although both Vecna (the Flannish god of black magic) and Sharlee the Enchantress (the leader of a massive interplanar wizards' guild known as the Order of the Book) claim that it originates from an overdeity that they describe simply as "the serpent" The impression I've gotten is that it requires a certain critical mass of belief. Its not like [i]Order of the Stick[/i] where one guy with some strange ideas about a sockpuppet he made can get said puppet almost accepted into the Norse pantheon. In most official material it usually seems like even organizations like the Believers in the Source, who specialize in manipulating belief to produce real effects, generally need some time and manpower if they want to screw around with the gods Usually their primary dwelling is on an outer plane that either A.) matches their alignment and/or B.) is the primary dwelling place of their entire pantheon. They can remotely exercise power on worlds where they have a foothold from there. Some gods have additional bases of operation in material worlds where they have influence. Krynn's gods of magic, for example, have holdings on the moons that bear their names. An exception to the rule of dwelling on outer planes is that many demigods, especially those who only have influence on a single world, will often dwell on the material plane. The Greyhawk demigod Iuz, for example, directly rules a theocracy on Oreth. They're seperate planes of existence (so not in a crystal sphere as those are part of the material plane). However, unlike normal planes they have finite size. Although finite, the larger demiplanes can nonetheless be extremely large. There are several entire nations on the Demiplane of Dread (a plane which is also known by the toponym Ravenloft, after the capital of its most influential nation) Traditionally most of them are accessed via the ethereal plane, although this is not a hard and fast rule. In some of the earlier editions the Plane of Shadows/Shadowlie was a demiplane, although by 3e it had been retconned into a full plane. Thougn they are not [i]in[/i] a specific crystal sphere their limited size and scope means that there are fewer portals to a given demiplane than to a given normal plane and it would not be surprising for all permanent portals to a given demiplane to be in a single cryatal sphere or even a single building (IIRC the ONLY permanent portal to the Island Of The Ape is in Zagyg's castle) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lore Questions About Spelljamming Uses of Magic, Cosmology, Metaphysics
Top