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Lore Questions About Spelljamming Uses of Magic, Cosmology, Metaphysics
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<blockquote data-quote="Chaosmancer" data-source="post: 7911215" data-attributes="member: 6801228"><p>How do you figure their equipment lists are the same? Magewrights exist to make "common magical items" and that doesn't exist in the other settings. </p><p></p><p>Sure, you have a wizard's college, and maybe a few apprentice wizards might make something, but there is no where near the production capability to outfit entire armies with magical gear, which Eberron traditionally has. </p><p></p><p>And while Iuz does exist, he doesn't exactly take the field himself, he sends his minions to do the fighting. He fields armies. And that is because of how difficult it is to fight an entire army by yourself. </p><p></p><p>I would also like to note, that the Houses of Eberron (while fractious) can and do cooperate, and do so at a macro-economic level. So, their betrayals of each other take place in the world's of economics or corporate espionage. </p><p></p><p>Meanwhile, the fractious archcasters in the other worlds are in direct opposition on a personal level, and even if an Eberron army couldn't take out a archcaster (something I highly doubt to be true unless you used 3.5 rules which made high level characters immune to low level ones, which would not exactly be accurate fiction) there is little to prevent the enemies of that caster from showing up and killing them after they used all their mojo killing an army. </p><p></p><p></p><p>To focus on some more tactical discussions. </p><p></p><p>Summoning Elemental Hordes: Elementals are not immune to normal attacks, and they are not resistant to magic. They are tough, but nothing to suggest they are tougher than mage-bred creatures or Warforged Titans. </p><p></p><p>Banshee Wail isn't 5e, so I can't comment, but if it just kills people within 60 ft who fail a save... That actually isn't terribly devastating compared to an artillery blast, and 60 ft in a loose formation is not many people of an army, who could then turn and fire upon you. </p><p></p><p>Cloudkill: Eberron is meant to emulate some of the horrors of the World Wars, so gas attacks would be common. Add that to the fact that Cloudkill moves at a horrifically slow 10 ft a turn, anyone not caught in the tiny 20ft radius area (compared to the size of, again, an army) could easily avoid it without even having to dash, and again, focus fire on the caster. </p><p></p><p></p><p>And, one size for a moment, I'm going to pull some British empire numbers just for a quick glance through. </p><p></p><p>A single Company of men was generally about 220. They generally stood about 4 lines deep, that is 55 men to a line. If I was dealing with artillery/fireballs, I would generally want to space about 10 ft apart. Everyone has a weapon capable of long range after all, so formation fighting would generally be more of a detriment than an aid. </p><p></p><p>So, at 10 ft apart, the first line would stretch nearly 550 ft and be 40 ft deep. An area of 22,000 sq ft. Even a truly massive spell with a radius of 50 ft will only cover 7,850 sq ft. If that kills everyone in it, you still have about 150 soldiers left. </p><p></p><p>And armies are generally multiple companies.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7911215, member: 6801228"] How do you figure their equipment lists are the same? Magewrights exist to make "common magical items" and that doesn't exist in the other settings. Sure, you have a wizard's college, and maybe a few apprentice wizards might make something, but there is no where near the production capability to outfit entire armies with magical gear, which Eberron traditionally has. And while Iuz does exist, he doesn't exactly take the field himself, he sends his minions to do the fighting. He fields armies. And that is because of how difficult it is to fight an entire army by yourself. I would also like to note, that the Houses of Eberron (while fractious) can and do cooperate, and do so at a macro-economic level. So, their betrayals of each other take place in the world's of economics or corporate espionage. Meanwhile, the fractious archcasters in the other worlds are in direct opposition on a personal level, and even if an Eberron army couldn't take out a archcaster (something I highly doubt to be true unless you used 3.5 rules which made high level characters immune to low level ones, which would not exactly be accurate fiction) there is little to prevent the enemies of that caster from showing up and killing them after they used all their mojo killing an army. To focus on some more tactical discussions. Summoning Elemental Hordes: Elementals are not immune to normal attacks, and they are not resistant to magic. They are tough, but nothing to suggest they are tougher than mage-bred creatures or Warforged Titans. Banshee Wail isn't 5e, so I can't comment, but if it just kills people within 60 ft who fail a save... That actually isn't terribly devastating compared to an artillery blast, and 60 ft in a loose formation is not many people of an army, who could then turn and fire upon you. Cloudkill: Eberron is meant to emulate some of the horrors of the World Wars, so gas attacks would be common. Add that to the fact that Cloudkill moves at a horrifically slow 10 ft a turn, anyone not caught in the tiny 20ft radius area (compared to the size of, again, an army) could easily avoid it without even having to dash, and again, focus fire on the caster. And, one size for a moment, I'm going to pull some British empire numbers just for a quick glance through. A single Company of men was generally about 220. They generally stood about 4 lines deep, that is 55 men to a line. If I was dealing with artillery/fireballs, I would generally want to space about 10 ft apart. Everyone has a weapon capable of long range after all, so formation fighting would generally be more of a detriment than an aid. So, at 10 ft apart, the first line would stretch nearly 550 ft and be 40 ft deep. An area of 22,000 sq ft. Even a truly massive spell with a radius of 50 ft will only cover 7,850 sq ft. If that kills everyone in it, you still have about 150 soldiers left. And armies are generally multiple companies. [/QUOTE]
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