Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Loremaster wizard (energy type change and +2d10 per target for extra level 1 spell slot) + magic missile. I dont think this is broken do you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Son of the Serpent" data-source="post: 7871426" data-attributes="member: 7015476"><p>Comparing to fire ball and considering what MM's role traditionally has been and what fire ball's traditional role has been i honestly dont think this is at all broken. Also it only outruns fireball's dps when you consider the two are being used against enemy parties and not an individual (this is reasonable) at 9th level. Not a level sooner. This assumes enemy party average size is approximately 4. Again. Reasonable. This is also the default fireball assuming saves are made exactly half the time. Most likely enemy saves will fail slightly more often than they win though because its dex against caster's primary stat. If we assume evocation mage or sorceror (with metamagic voodoo) then it never catches up. Further, the wizard can do this a max of 4 times a day before needing a long rest. That fireball is gonna be wayyyyyy stronger an option considering all this, but not for loremaster. Becausenow the 2d10 doesnt multiply by die count.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7871426, member: 7015476"] Comparing to fire ball and considering what MM's role traditionally has been and what fire ball's traditional role has been i honestly dont think this is at all broken. Also it only outruns fireball's dps when you consider the two are being used against enemy parties and not an individual (this is reasonable) at 9th level. Not a level sooner. This assumes enemy party average size is approximately 4. Again. Reasonable. This is also the default fireball assuming saves are made exactly half the time. Most likely enemy saves will fail slightly more often than they win though because its dex against caster's primary stat. If we assume evocation mage or sorceror (with metamagic voodoo) then it never catches up. Further, the wizard can do this a max of 4 times a day before needing a long rest. That fireball is gonna be wayyyyyy stronger an option considering all this, but not for loremaster. Becausenow the 2d10 doesnt multiply by die count. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Loremaster wizard (energy type change and +2d10 per target for extra level 1 spell slot) + magic missile. I dont think this is broken do you?
Top