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Loremaster Wizard's Arcane Tradition
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<blockquote data-quote="Bishop_" data-source="post: 7404079" data-attributes="member: 79339"><p>Hey guys, thank you for your answers! (And sorry to take so long to comment, but I have internet issues to acces EnWorld from here. Don't ask me why, 'cause I don't know).</p><p></p><p>So, to be true the version presented before is outdated. I heard your past comments, changed some things and came with another approach. Not much different from what you saw, but more, imo, "concept focused". Currently (that is at my table), my Loremaster's take follows which is shown below: </p><p></p><p></p><p></p><p></p><p></p><p>For now (9th level character, no multiclass game), the Loremaster is fine. No power oveshadowing the party (composed by a paladin, rogue, barbarian and cleric) and this Arcane Tradition proved be useful to the group (his spells are drawn from the Wizard list after all) and fun to play. I'm waiting to test the 10th and 14th level features to have a verdict about them. For now, I'll just let them like that.</p></blockquote><p></p>
[QUOTE="Bishop_, post: 7404079, member: 79339"] Hey guys, thank you for your answers! (And sorry to take so long to comment, but I have internet issues to acces EnWorld from here. Don't ask me why, 'cause I don't know). So, to be true the version presented before is outdated. I heard your past comments, changed some things and came with another approach. Not much different from what you saw, but more, imo, "concept focused". Currently (that is at my table), my Loremaster's take follows which is shown below: For now (9th level character, no multiclass game), the Loremaster is fine. No power oveshadowing the party (composed by a paladin, rogue, barbarian and cleric) and this Arcane Tradition proved be useful to the group (his spells are drawn from the Wizard list after all) and fun to play. I'm waiting to test the 10th and 14th level features to have a verdict about them. For now, I'll just let them like that. [/QUOTE]
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