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Loretober: A Fantasy Worldbuilding Challenge for October!
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<blockquote data-quote="aramis erak" data-source="post: 9470302" data-attributes="member: 6779310"><p>Because it's in PNG format, which is a raster format.</p><p>If it had been an SVG, it could still have the formatting, but could have been MUCH smaller, as SVG is a vector format, as are most fonts these days...</p><p>⇒ As a raster, it's a 4500 × 8000 px, total 36,000,000 px... 36 Mp</p><p>⇒ it's at 32 bpp (4 Bpp), so 4×36 = 144 MB.</p><p>⇒ plus a bit of file overhead (a few bytes per chunk, at least 3 chunks</p><p>The image is then compressed using a lossless compression down to the 15 MB, a nearly 10:1 compression ratio.</p><p></p><p>[SPOILER="Mathy Rant on why vector is better"]</p><p></p><p>For vectors, shapes, colors, and positions are needed. I'm not going through completely accurately, but close enough, based upon using binary .ps... but binary PS is rare, so the numbers are likely to be double these...</p><p>Let's see, the unique shapes</p><p><em>1234567890 .!()ABCDEG HIjLMNOPST UVWabcdefg hilmnoprst uvxyLORETO BER2024&/</em></p><p>I count 69. each needs 15 to 30 vertices, typically 20, at 1.5 B each, but normally stored as 4B each, so 30 B each for verticies, plus a 1 or 2 byte name. So let's be a bit generous and call it an average of 40 B per unique shape (but not size)... adding a space, we get 70 characters... some overhead, lets round up to 300 B.</p><p>Each use has 3 axis location (X and Y typically 2B each, Z typically 1 B), plus a size multiplier of a couple bytes, and a 32 bit color (RGBα) field, plus the reference id of the base shape... so 40 B shape plus 11 B per use (there are ways to reduce that - using text blocks instead of individual letters) ... 560 characters (according to open office), adding a space (needed for the word placement strings) which reduce to 1B per character plus 11 B per text box (84 of those, fo 932 B of text boxes and 560B of characters), and 5 boxes for the background colors with special color notations for the gradients, at about 40 B each, 5 of those, plus the frame box of 4 locations for 8 plus some overhead of abotu 30 B.... a Vector can come in under 2KiB for this. I can't tell if there are drop shadows behind the letters, if so, double the letter count and text box count.</p><p></p><p>This is why fonts moved to vector formats in the 1980's; for long documents, it's much easier to locate the line and insert the string referencing to a character list than to store a dozen copies of rasters...</p><p></p><p>Futher, the user can enlarge or reduce with no issue of scalability on a vector image... from a 3 cm nearly unreadably small without magnification pin to a full size streetside banner from one file with no jaggies...</p><p>[/SPOILER]</p><p></p><p>Now, Sure, text can present it in 590 B or so... (allowing for header values), it can't do it compellingly; vector and raster versions both look really nice.</p><p></p><p>There is an issue with some vector formats, especially PDF and SVG: both include operation code, not just image data, in their standards.</p><p></p><p>Abbr. Key</p><p>(px = pixels; bpp = bits per pixe; Bpp is Bytes per pixel, Mp = megapixels; KiB = Kibi Bytes, 1024 Bytes; MiB = MibiBytes, of 1024 KiB.).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9470302, member: 6779310"] Because it's in PNG format, which is a raster format. If it had been an SVG, it could still have the formatting, but could have been MUCH smaller, as SVG is a vector format, as are most fonts these days... ⇒ As a raster, it's a 4500 × 8000 px, total 36,000,000 px... 36 Mp ⇒ it's at 32 bpp (4 Bpp), so 4×36 = 144 MB. ⇒ plus a bit of file overhead (a few bytes per chunk, at least 3 chunks The image is then compressed using a lossless compression down to the 15 MB, a nearly 10:1 compression ratio. [SPOILER="Mathy Rant on why vector is better"] For vectors, shapes, colors, and positions are needed. I'm not going through completely accurately, but close enough, based upon using binary .ps... but binary PS is rare, so the numbers are likely to be double these... Let's see, the unique shapes [I]1234567890 .!()ABCDEG HIjLMNOPST UVWabcdefg hilmnoprst uvxyLORETO BER2024&/[/I] I count 69. each needs 15 to 30 vertices, typically 20, at 1.5 B each, but normally stored as 4B each, so 30 B each for verticies, plus a 1 or 2 byte name. So let's be a bit generous and call it an average of 40 B per unique shape (but not size)... adding a space, we get 70 characters... some overhead, lets round up to 300 B. Each use has 3 axis location (X and Y typically 2B each, Z typically 1 B), plus a size multiplier of a couple bytes, and a 32 bit color (RGBα) field, plus the reference id of the base shape... so 40 B shape plus 11 B per use (there are ways to reduce that - using text blocks instead of individual letters) ... 560 characters (according to open office), adding a space (needed for the word placement strings) which reduce to 1B per character plus 11 B per text box (84 of those, fo 932 B of text boxes and 560B of characters), and 5 boxes for the background colors with special color notations for the gradients, at about 40 B each, 5 of those, plus the frame box of 4 locations for 8 plus some overhead of abotu 30 B.... a Vector can come in under 2KiB for this. I can't tell if there are drop shadows behind the letters, if so, double the letter count and text box count. This is why fonts moved to vector formats in the 1980's; for long documents, it's much easier to locate the line and insert the string referencing to a character list than to store a dozen copies of rasters... Futher, the user can enlarge or reduce with no issue of scalability on a vector image... from a 3 cm nearly unreadably small without magnification pin to a full size streetside banner from one file with no jaggies... [/SPOILER] Now, Sure, text can present it in 590 B or so... (allowing for header values), it can't do it compellingly; vector and raster versions both look really nice. There is an issue with some vector formats, especially PDF and SVG: both include operation code, not just image data, in their standards. Abbr. Key (px = pixels; bpp = bits per pixe; Bpp is Bytes per pixel, Mp = megapixels; KiB = Kibi Bytes, 1024 Bytes; MiB = MibiBytes, of 1024 KiB.). [/QUOTE]
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