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"Lorraine Williams Scenario" Forked Thread: from Death of the LGS
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<blockquote data-quote="Destil" data-source="post: 4338512" data-attributes="member: 1980"><p>While that's a nice conspiracy theory where, exactly, do you see those fitting into the 317 page Player's Handbook? Drop tieflings and dragonborn and you'd buy... 6 pages at most between the write-ups and feats. Drop any class but the warlord and you're cutting other 'core' material. Drop the warlord and 4E no longer has any unique new classes, it's just a reflection of previous editions.</p><p></p><p>The DM already has the information they need to run undead (monster manual, hand wave creation), for example.</p><p></p><p>There's just not the space for any of that.</p><p></p><p>Rebranding is a separate issue. They've been trying to do this since 3E from what I can tell. The ionics were largely an early attempt at branding with something from Magic (not that it worked for Magic either). If you look back at some of the early 3E information Wizards has always wanted to have a stronger 'image' for D&D, something they can own. Clearly the biggest problem point is that easily 95% of modern fantasy gaming can trace it's roots back to D&D...</p></blockquote><p></p>
[QUOTE="Destil, post: 4338512, member: 1980"] While that's a nice conspiracy theory where, exactly, do you see those fitting into the 317 page Player's Handbook? Drop tieflings and dragonborn and you'd buy... 6 pages at most between the write-ups and feats. Drop any class but the warlord and you're cutting other 'core' material. Drop the warlord and 4E no longer has any unique new classes, it's just a reflection of previous editions. The DM already has the information they need to run undead (monster manual, hand wave creation), for example. There's just not the space for any of that. Rebranding is a separate issue. They've been trying to do this since 3E from what I can tell. The ionics were largely an early attempt at branding with something from Magic (not that it worked for Magic either). If you look back at some of the early 3E information Wizards has always wanted to have a stronger 'image' for D&D, something they can own. Clearly the biggest problem point is that easily 95% of modern fantasy gaming can trace it's roots back to D&D... [/QUOTE]
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