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Lorwyn Elves: Comments, Suggestions?
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<blockquote data-quote="Sylrae" data-source="post: 3900146" data-attributes="member: 48520"><p>Non- LA Campaign.</p><p></p><p>And I really dont want it to be much more powerful than a wood elf. I can't imagine if I end up making the rest of Lorwyn and have a core race with +1 either. (I do intend to do the rest of the races too, just not this weekend.)</p><p></p><p><strong>Lorwyn Tribes:</strong></p><p>Elves, Goblins, Elementals, Kithkin(Somewhere between Halflings and Dwarves), Treefolk, Merfolk, Faeries</p><p>I'm not sure how I want to implement them exactly.</p><p><u><strong>I'm thinking everything except the Elemental types and treefolk should be 0 LA</strong></u></p><p></p><p>The Background info I found said something about being naturally good hunters. Anything you guys think I could switch out for that?</p><p></p><p><u>Damage Reduction isn't actually necessary, I just need some effect for Cold Iron to Emphasize it's fey-ness, and then something to balance whatever Cold Iron weakness is appropriate. How would you guys go about doing it/ how is it normally for Fey?</u></p><p></p><p>Also, what do fey normally get to make them different than humanoids? besides lowlight vision which elves have anyways.</p><p></p><p>I suppose for the more beefy races class levels would be OK but I want to avoid as much as possible anything that kills the Hit Points (what makes Level Adjustments kill you).</p><p></p><p><strong>The level 1 drow wizard may be able to cast darkness but if any level 3 character hits him with ANYTHING he will be dead.</strong></p><p></p><p>Weird thought. LA basically kills your HPs and Saves. but what about a Race whose bonus is more hitpoints. Like Treefolk. All I can figure you could do is either bonus hit points (logical to me) or give them like +20 to AC (Not logical to me, cause youre hitting them, it just takes longer to kill them).</p></blockquote><p></p>
[QUOTE="Sylrae, post: 3900146, member: 48520"] Non- LA Campaign. And I really dont want it to be much more powerful than a wood elf. I can't imagine if I end up making the rest of Lorwyn and have a core race with +1 either. (I do intend to do the rest of the races too, just not this weekend.) [B]Lorwyn Tribes:[/B] Elves, Goblins, Elementals, Kithkin(Somewhere between Halflings and Dwarves), Treefolk, Merfolk, Faeries I'm not sure how I want to implement them exactly. [U][B]I'm thinking everything except the Elemental types and treefolk should be 0 LA[/B][/U] The Background info I found said something about being naturally good hunters. Anything you guys think I could switch out for that? [U]Damage Reduction isn't actually necessary, I just need some effect for Cold Iron to Emphasize it's fey-ness, and then something to balance whatever Cold Iron weakness is appropriate. How would you guys go about doing it/ how is it normally for Fey?[/U] Also, what do fey normally get to make them different than humanoids? besides lowlight vision which elves have anyways. I suppose for the more beefy races class levels would be OK but I want to avoid as much as possible anything that kills the Hit Points (what makes Level Adjustments kill you). [B]The level 1 drow wizard may be able to cast darkness but if any level 3 character hits him with ANYTHING he will be dead.[/B] Weird thought. LA basically kills your HPs and Saves. but what about a Race whose bonus is more hitpoints. Like Treefolk. All I can figure you could do is either bonus hit points (logical to me) or give them like +20 to AC (Not logical to me, cause youre hitting them, it just takes longer to kill them). [/QUOTE]
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