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Lorwyn Elves: Comments, Suggestions?
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<blockquote data-quote="Sylrae" data-source="post: 3902423" data-attributes="member: 48520"><p>OK. Talked with a couple people and got suggestions, and looked at what you guys wrote. Here's my proposed fix.</p><p></p><p>I dropped some of the bonus, dropped the vulnerability, and dropped some of the elf stuff.</p><p>Picked a more appropriate favored class.</p><p></p><p>What do you guys think now? (This is what I'm going to use for now since I'm out of time, but if you guys have a good revision, I'll swap it out.)</p><p></p><p>I wanted to have a 'hunter bonus' by increasing the +2 spot and listen and search, but that seemed like a bit much so I left it.</p><p></p><p>and a Side note, campaigns I've played in, and campaigns with this DM/players, have about half as much player player combat as player monster.</p><p></p><p>The guys I play with that I talked to said basically either drop all the elf spell resisting bonuses for a scaling dr (auto scaling by HD), or set it at a static 2 and just drop the sleep immunity. (I think I like the Idea that Lorwyn elves sleep anyways, and they probably do. - fae do.) So this is what I came up with.</p><p></p><p>What are your guys thoughts on this, is it less beefy?</p><p></p><p>Elf (Fey)</p><p>- +2 Cha, -2 Int</p><p>- Medium Size</p><p>- A Lorwyn Elf’s Base Land Speed is 40 feet.</p><p>- +2 racial saving throw bonus against enchantment spells or effects.</p><p>- Low Light Vision</p><p></p><p>- Damage Reduction 2/Cold Iron</p><p></p><p>- Weapon Proficiency: Lorwyn Elves are automatically proficient with the shortglaive, longbow, and shortbow.</p><p>- +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.</p><p></p><p>- Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal</p><p></p><p>- Favored Class: Fighter</p><p>LA +0</p><p></p><p>Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid)</p><p></p><p>Level 1 Optional Feat: Scent - as the monster ability</p></blockquote><p></p>
[QUOTE="Sylrae, post: 3902423, member: 48520"] OK. Talked with a couple people and got suggestions, and looked at what you guys wrote. Here's my proposed fix. I dropped some of the bonus, dropped the vulnerability, and dropped some of the elf stuff. Picked a more appropriate favored class. What do you guys think now? (This is what I'm going to use for now since I'm out of time, but if you guys have a good revision, I'll swap it out.) I wanted to have a 'hunter bonus' by increasing the +2 spot and listen and search, but that seemed like a bit much so I left it. and a Side note, campaigns I've played in, and campaigns with this DM/players, have about half as much player player combat as player monster. The guys I play with that I talked to said basically either drop all the elf spell resisting bonuses for a scaling dr (auto scaling by HD), or set it at a static 2 and just drop the sleep immunity. (I think I like the Idea that Lorwyn elves sleep anyways, and they probably do. - fae do.) So this is what I came up with. What are your guys thoughts on this, is it less beefy? Elf (Fey) - +2 Cha, -2 Int - Medium Size - A Lorwyn Elf’s Base Land Speed is 40 feet. - +2 racial saving throw bonus against enchantment spells or effects. - Low Light Vision - Damage Reduction 2/Cold Iron - Weapon Proficiency: Lorwyn Elves are automatically proficient with the shortglaive, longbow, and shortbow. - +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it. - Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal - Favored Class: Fighter LA +0 Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid) Level 1 Optional Feat: Scent - as the monster ability [/QUOTE]
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