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General Tabletop Discussion
*Pathfinder & Starfinder
"loseing is not cost effective"
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<blockquote data-quote="shadowoflameth" data-source="post: 4710744" data-attributes="member: 62336"><p>I would not worry too much about uncorking the big guns at 1st level. You will tend to use a lot of your very limited resources at the first few levels especially in balanced encounters. Remember that most monsters don't heal, and that if you blow away a bunch of kobolds with a daily attack, you will have to rely on encounters and at-wills later, but you probably saved yourself some surges, and got some gold. At firt level, even the mundane equipment that you acquire can have value. And remember, you arent going to run into Orcus at 1st level, more like an ogre among a buch of goblins for a big battle.</p><p> </p><p>An example from our game:</p><p> </p><p>The party's biggest strength is in coordinating your attacks. In our campaign,the party is just shy of 11th, and made an easy encounter of a solo 17th level lurker. (a shade templated vampire lord). He had two potent abilities teleport 20 and dominate with +19 vs. will. Both of these were stymied after the first round by the rogue using encounter powers to blind him, (granting combat advantage), and the wizard using fire wall. Once in the fire wall, the vampire couldn't teleport without line of sight, and the warlord used a daily to stop movement. The sword mage used elemental foible to make him vulnerable to fire, and after that first round, it was more of the same, he's blinded, or knocked prone, or dazed, or whatever, over and over. The only way he had to get out of the fire was in gaseous form, and even then , he got pummeled by ongoing effects, and got pounded to dust as soon as he came out in normal form to attack again. By that time, the party was down to at-wills, but he was vulnerable to fire at that point, couln't hardly move except to teleort (recharge), and he was having some aweful luck getting dominate to recharge. And so it went. at that stage even with at will attacks, his hit points went down very quickly, and he was bloodied before being able to hurt anyone in the party even once. He never got a single blood drain done. This was an opponent that no two or three members of tha party would have had a chance against, but together it was practically free.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 4710744, member: 62336"] I would not worry too much about uncorking the big guns at 1st level. You will tend to use a lot of your very limited resources at the first few levels especially in balanced encounters. Remember that most monsters don't heal, and that if you blow away a bunch of kobolds with a daily attack, you will have to rely on encounters and at-wills later, but you probably saved yourself some surges, and got some gold. At firt level, even the mundane equipment that you acquire can have value. And remember, you arent going to run into Orcus at 1st level, more like an ogre among a buch of goblins for a big battle. An example from our game: The party's biggest strength is in coordinating your attacks. In our campaign,the party is just shy of 11th, and made an easy encounter of a solo 17th level lurker. (a shade templated vampire lord). He had two potent abilities teleport 20 and dominate with +19 vs. will. Both of these were stymied after the first round by the rogue using encounter powers to blind him, (granting combat advantage), and the wizard using fire wall. Once in the fire wall, the vampire couldn't teleport without line of sight, and the warlord used a daily to stop movement. The sword mage used elemental foible to make him vulnerable to fire, and after that first round, it was more of the same, he's blinded, or knocked prone, or dazed, or whatever, over and over. The only way he had to get out of the fire was in gaseous form, and even then , he got pummeled by ongoing effects, and got pounded to dust as soon as he came out in normal form to attack again. By that time, the party was down to at-wills, but he was vulnerable to fire at that point, couln't hardly move except to teleort (recharge), and he was having some aweful luck getting dominate to recharge. And so it went. at that stage even with at will attacks, his hit points went down very quickly, and he was bloodied before being able to hurt anyone in the party even once. He never got a single blood drain done. This was an opponent that no two or three members of tha party would have had a chance against, but together it was practically free. [/QUOTE]
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"loseing is not cost effective"
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