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General Tabletop Discussion
*Pathfinder & Starfinder
"loseing is not cost effective"
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<blockquote data-quote="Scholar &amp; Brutalman" data-source="post: 4712406" data-attributes="member: 33642"><p>To the OP:</p><p></p><p>Keep on the Shadowfell is the first published 4e adventure from WotC, and it shows. It's combat heavy and a few of the encounters are very nasty, including one notorious for causing TPKs. It's a rough start for a campaign. Unfortunately not a great intro.</p><p></p><p>As for daily powers, I agree with the posters above that you're DM may not be right. Daily powers aren't nearly as big a part of a character's arsenal as in previous editions. The designers estimated that a character should be a roughly 80% full strength after they've used all of their dailies, and with the exception of perhaps the Wizard I think they're roughly correct.</p><p></p><p>One thing 4e really does emphasize is the importance of party tactics, and this is probably what your group is lacking right now. Players have to plan and act based not only on their own powers but on everyone's. I started playing in July and I don't think we really got the hang of this until November or so.</p></blockquote><p></p>
[QUOTE="Scholar & Brutalman, post: 4712406, member: 33642"] To the OP: Keep on the Shadowfell is the first published 4e adventure from WotC, and it shows. It's combat heavy and a few of the encounters are very nasty, including one notorious for causing TPKs. It's a rough start for a campaign. Unfortunately not a great intro. As for daily powers, I agree with the posters above that you're DM may not be right. Daily powers aren't nearly as big a part of a character's arsenal as in previous editions. The designers estimated that a character should be a roughly 80% full strength after they've used all of their dailies, and with the exception of perhaps the Wizard I think they're roughly correct. One thing 4e really does emphasize is the importance of party tactics, and this is probably what your group is lacking right now. Players have to plan and act based not only on their own powers but on everyone's. I started playing in July and I don't think we really got the hang of this until November or so. [/QUOTE]
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"loseing is not cost effective"
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