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General Tabletop Discussion
*Pathfinder & Starfinder
"loseing is not cost effective"
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<blockquote data-quote="Doctor Proctor" data-source="post: 4716665" data-attributes="member: 78547"><p>Also, one other word of advice. Familiarize yourself with the basics of the other classes in your party. </p><p></p><p>If you have a Ranger, for example, he has the Quarry ability. If he's not using when attacking, remind him to do so. </p><p></p><p>Clerics have Healer's Lore, which adds their WIS mod to heals, but a LOT of them miss this in the class description. So if you see them just granting surge + 1d6, tell them to look up Healer's Lore and start applying it. </p><p></p><p>If you have a Rogue, they need Combat Advantage to allow them to get Sneak Attack damage in. Help them get it. Set up flanks, knock down enemies, etc... Sometimes, it might even be good to work out with the Rogue to delay his initiative until after someone else goes in order to better set up flanks. (ie- A Fighter should go before the Rogue because he can move up, attack and then mark a target, and then allow the Rogue to go and get SA because of the flank. If the Rogue goes first, he could be exposing himself to a lot of damage and may just decide to hang back and throw a Dagger, thus wasting a round of SA damage).</p><p></p><p>As for Defenders, it's simple: Mark, mark, mark, mark. All the time. It's almost universally better to mark someone than to not, so always remember to do it. In fact, I have a standing rule with my DM "Assume that I marked my targets unless I say otherwise" in order to make sure I don't forget. (There are times when it's not good though...like when you hit 8 guys with something like Dragon Breath, you might not want to mark ALL of them. Or when my party and I fought a Gelatenous Cube, I didn't mark him because I had lost a good majority of my HP already when he gobbled me up, and it was better to let him lurch down the hall at the fresher characters.)</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4716665, member: 78547"] Also, one other word of advice. Familiarize yourself with the basics of the other classes in your party. If you have a Ranger, for example, he has the Quarry ability. If he's not using when attacking, remind him to do so. Clerics have Healer's Lore, which adds their WIS mod to heals, but a LOT of them miss this in the class description. So if you see them just granting surge + 1d6, tell them to look up Healer's Lore and start applying it. If you have a Rogue, they need Combat Advantage to allow them to get Sneak Attack damage in. Help them get it. Set up flanks, knock down enemies, etc... Sometimes, it might even be good to work out with the Rogue to delay his initiative until after someone else goes in order to better set up flanks. (ie- A Fighter should go before the Rogue because he can move up, attack and then mark a target, and then allow the Rogue to go and get SA because of the flank. If the Rogue goes first, he could be exposing himself to a lot of damage and may just decide to hang back and throw a Dagger, thus wasting a round of SA damage). As for Defenders, it's simple: Mark, mark, mark, mark. All the time. It's almost universally better to mark someone than to not, so always remember to do it. In fact, I have a standing rule with my DM "Assume that I marked my targets unless I say otherwise" in order to make sure I don't forget. (There are times when it's not good though...like when you hit 8 guys with something like Dragon Breath, you might not want to mark ALL of them. Or when my party and I fought a Gelatenous Cube, I didn't mark him because I had lost a good majority of my HP already when he gobbled me up, and it was better to let him lurch down the hall at the fresher characters.) [/QUOTE]
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"loseing is not cost effective"
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