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General Tabletop Discussion
*Dungeons & Dragons
Losing Concentration
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<blockquote data-quote="Li Shenron" data-source="post: 6329189" data-attributes="member: 1465"><p>Besides the previous poster's remark, disrupting the spell is not the only way to deal with such spells, because <em>ending</em> a spell is not the only solution. It's the most effective (and usually most boring), but not the only. </p><p></p><p>Anyway YMMV and all that, but I've never experienced a Hold Person or Dominate Person spoil the fun even when they had only the initial save.</p><p></p><p>On the contrary, if I have a concern about these spells now, is that maybe there are so high chances of ending the effect in one round (or less). I don't want to find out that in a year or so nobody bothers about these spells because they are not worth.</p><p></p><p></p><p></p><p>That would be a benefit. Right now, the Wizard class has 6 skills to pick from (3 of which are knowledge). With Concentration, it would have 7. More choice is good.</p><p></p><p></p><p></p><p>As I said, I rather think a Concentration proficiency would be on average <em>less</em> worth than Insight, Investigation or Arcana. There are <em>so many</em> spells not requiring concentration anyway.</p><p></p><p></p><p></p><p>That's definitely not the goal.</p><p></p><p>The goal is to allow an additional option in the game i.e. to allow some Wizard player to make her concentration-based spells more reliable. If (and only if) it turns out that those spells are really still good enough, then there's no need for this skill. </p><p></p><p>But if there's a 35% chance of disrupting such spell as you say, then to me it sounds too easy for party of 3 (i.e. 4 but excluding the victim of the spell itself) to barrage the Wizard with attacks and succeed at disrupting it before the next round.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6329189, member: 1465"] Besides the previous poster's remark, disrupting the spell is not the only way to deal with such spells, because [I]ending[/I] a spell is not the only solution. It's the most effective (and usually most boring), but not the only. Anyway YMMV and all that, but I've never experienced a Hold Person or Dominate Person spoil the fun even when they had only the initial save. On the contrary, if I have a concern about these spells now, is that maybe there are so high chances of ending the effect in one round (or less). I don't want to find out that in a year or so nobody bothers about these spells because they are not worth. That would be a benefit. Right now, the Wizard class has 6 skills to pick from (3 of which are knowledge). With Concentration, it would have 7. More choice is good. As I said, I rather think a Concentration proficiency would be on average [I]less[/I] worth than Insight, Investigation or Arcana. There are [I]so many[/I] spells not requiring concentration anyway. That's definitely not the goal. The goal is to allow an additional option in the game i.e. to allow some Wizard player to make her concentration-based spells more reliable. If (and only if) it turns out that those spells are really still good enough, then there's no need for this skill. But if there's a 35% chance of disrupting such spell as you say, then to me it sounds too easy for party of 3 (i.e. 4 but excluding the victim of the spell itself) to barrage the Wizard with attacks and succeed at disrupting it before the next round. [/QUOTE]
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