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Losing HP as you level up
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<blockquote data-quote="CapnZapp" data-source="post: 7296064" data-attributes="member: 12731"><p>Actually, this is interesting - I would argue that rolling low hurts you <em>more</em> than rolling high helps you, at least at the lowest levels (first tier).</p><p></p><p>Assuming this is true, you should probably take the average even if we apply the house-rule it is rounded down. </p><p></p><p>That is, a Fighter levelling up to level 2 should probably take 5+Con rather than rolling 1d10+Con, even though the latter is on average half a point better. </p><p></p><p>At higher levels (from level 5 or so) this doesn't matter as much since you are by now much more likely to survive a single crit from an Orc or somesuch plentiful monster and so you can withstand the occasional low roll, hoping for some high rolls, and - on average - coming out on top.</p><p></p><p>To convince you of this, take the relative strength of your character compared to the others in your group into account.</p><p></p><p>If you are one level higher than the rest of your party, that's great - for you, but since D&D characters can't really protect each other, it doesn't really help the group that much. </p><p></p><p>In contrast, if you are one level lower than the rest of your party, that's a serious liability (remember, talking low levels here). The chain isn't stronger than its weakest link. Each new level almost doubles your capacity and survivability at first, while, say, the difference between 13th and 14th level is minimal at best. </p><p></p><p>That is why I am making the argument that</p><p>1) you should house-rule that taking the average hp gets the rounded-down number</p><p>2) despite 1) you should <em>still</em> take the average for levels two, three and possibly four as well! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7296064, member: 12731"] Actually, this is interesting - I would argue that rolling low hurts you [I]more[/I] than rolling high helps you, at least at the lowest levels (first tier). Assuming this is true, you should probably take the average even if we apply the house-rule it is rounded down. That is, a Fighter levelling up to level 2 should probably take 5+Con rather than rolling 1d10+Con, even though the latter is on average half a point better. At higher levels (from level 5 or so) this doesn't matter as much since you are by now much more likely to survive a single crit from an Orc or somesuch plentiful monster and so you can withstand the occasional low roll, hoping for some high rolls, and - on average - coming out on top. To convince you of this, take the relative strength of your character compared to the others in your group into account. If you are one level higher than the rest of your party, that's great - for you, but since D&D characters can't really protect each other, it doesn't really help the group that much. In contrast, if you are one level lower than the rest of your party, that's a serious liability (remember, talking low levels here). The chain isn't stronger than its weakest link. Each new level almost doubles your capacity and survivability at first, while, say, the difference between 13th and 14th level is minimal at best. That is why I am making the argument that 1) you should house-rule that taking the average hp gets the rounded-down number 2) despite 1) you should [I]still[/I] take the average for levels two, three and possibly four as well! :) [/QUOTE]
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