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General Tabletop Discussion
*Dungeons & Dragons
Losing HP as you level up
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<blockquote data-quote="Li Shenron" data-source="post: 7296200" data-attributes="member: 1465"><p>I buy something because I think it will be <strong>working as intended</strong> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It's good that the designers are there to clarify, for example with the <strong>errata </strong>, where they simply admit when the text doesn't match the RAI, and so they issue a <strong>corrige</strong> for it.</p><p></p><p>The problem with Sage Advice, is that sometimes it really clarifies, but other times it sounds like a dude or two on the web noticed a WTF line in the RAW, and Crawford instead of admitting that they never actually noticed it or <em>intended</em> it to be that way, becomes preoccupied only with justifying that RAW at any costs. If he finds an amusing (for him) way to justify the RAW he will do it, without regards to the fact that maybe not even him intended it that way (it just never came up so he didn't considered the problem) and that most gaming groups have probably just played it another way, perhaps the way it has always been. I can understand that this is deliberate, but considering how divisive this sort of thing becomes every single time (see the recent troubles with identifying spells) I don't think it does a good service. </p><p></p><p>Had he just considered that they <em>never</em> intended a PC to lose HP while levelling up, but they forgot to make it explicit (pretty much because they didn't even think about it the other way around), they could have issued an errata, and nobody would have come up saying they've always played it the way he's saying now.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7296200, member: 1465"] I buy something because I think it will be [B]working as intended[/B] :) It's good that the designers are there to clarify, for example with the [B]errata [/B], where they simply admit when the text doesn't match the RAI, and so they issue a [B]corrige[/B] for it. The problem with Sage Advice, is that sometimes it really clarifies, but other times it sounds like a dude or two on the web noticed a WTF line in the RAW, and Crawford instead of admitting that they never actually noticed it or [I]intended[/I] it to be that way, becomes preoccupied only with justifying that RAW at any costs. If he finds an amusing (for him) way to justify the RAW he will do it, without regards to the fact that maybe not even him intended it that way (it just never came up so he didn't considered the problem) and that most gaming groups have probably just played it another way, perhaps the way it has always been. I can understand that this is deliberate, but considering how divisive this sort of thing becomes every single time (see the recent troubles with identifying spells) I don't think it does a good service. Had he just considered that they [I]never[/I] intended a PC to lose HP while levelling up, but they forgot to make it explicit (pretty much because they didn't even think about it the other way around), they could have issued an errata, and nobody would have come up saying they've always played it the way he's saying now. [/QUOTE]
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