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General Tabletop Discussion
*Dungeons & Dragons
Losing HP as you level up
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<blockquote data-quote="redrick" data-source="post: 7296210" data-attributes="member: 6777696"><p>I usually forget that one even can roll for hit points on leveling up. I doubt it's something the designers give much thought to as well. Agree with [MENTION=40176]MarkB[/MENTION], incentivizing rolling for hp would be counterproductive — average hp should be the preferred option. Easier to keep track of, doesn't lead to pointless power differential between characters, takes nothing away from the RP. If rolling for hp, on average, gave you better results, we'd have players groaning and complaining when I said, "and we'll all just take average hp on level up." With the average being statistically better, nobody even notices that rolling for it is gone after a level or two. (If they ever noticed at all.)</p><p></p><p>Roll dice for PC actions. Live with the consequences. But why randomize the squishiness of a character?</p></blockquote><p></p>
[QUOTE="redrick, post: 7296210, member: 6777696"] I usually forget that one even can roll for hit points on leveling up. I doubt it's something the designers give much thought to as well. Agree with [MENTION=40176]MarkB[/MENTION], incentivizing rolling for hp would be counterproductive — average hp should be the preferred option. Easier to keep track of, doesn't lead to pointless power differential between characters, takes nothing away from the RP. If rolling for hp, on average, gave you better results, we'd have players groaning and complaining when I said, "and we'll all just take average hp on level up." With the average being statistically better, nobody even notices that rolling for it is gone after a level or two. (If they ever noticed at all.) Roll dice for PC actions. Live with the consequences. But why randomize the squishiness of a character? [/QUOTE]
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Losing HP as you level up
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