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Losing HP as you level up
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<blockquote data-quote="mikal768" data-source="post: 7296483" data-attributes="member: 55621"><p>So? How does that negate the need or desire to have a strong foundation that rules provide? </p><p></p><p></p><p></p><p>Which is why I see on no less than three boards hundreds of posts per board discussing it. Because it's vague, obscure, and practically never-to-come up. If it had such a small impact, why are so many people talking about it? Why are <strong>you</strong> talking about it?</p><p></p><p></p><p></p><p>Or perhaps so that people who've been playing D&D with prior editions know "hey, despite D&D all the way back to Basic in the 70s always allowing a minimum of 1 on a die roll no matter your Con, now you can roll negative numbers. FYI". </p><p></p><p>Or perhaps so people know as a baseline when going to a new game that doesn't have a house rule about Con and HP that if they put a negative modifier creating score in Con they could lose HP if they roll.</p><p></p><p>Or perhaps so a DM who wants to use the RAW can point to it when a player from a previous edition goes "but that's not how the game was played back in 1/2/3/4th edition!"</p><p></p><p></p><p></p><p>Ah, so you prefer to play with DMs who are so close minded they won't even consider other viewpoints? Maybe you like that kind of autocratic style in your game. I prefer someone open minded and amenable to change if presented with good reasons why. That's how I run my own games. But then I'm not a jerk who says "I run games how *I* want, and screw you for having a different opinion, one backed up by the person who designed the game!"</p><p></p><p></p><p></p><p>I never said it was sacrosanct, but his original post was essentially saying "who needs rule clarifications?".</p><p>I provided reasons for why people would want rulings. </p><p>He also said rule clarifications and rules don't matter, because house rules and DMs. So the logical conclusion of rules not mattering is... not wasting time and money on the PHB, MM, and DMG. After all, if you're just going to house rule it, why bother with the rules at all? Just make it up as you go along.</p><p></p><p>After all, the DM plays *his* way, and if you don't like it leave.</p></blockquote><p></p>
[QUOTE="mikal768, post: 7296483, member: 55621"] So? How does that negate the need or desire to have a strong foundation that rules provide? Which is why I see on no less than three boards hundreds of posts per board discussing it. Because it's vague, obscure, and practically never-to-come up. If it had such a small impact, why are so many people talking about it? Why are [B]you[/B] talking about it? Or perhaps so that people who've been playing D&D with prior editions know "hey, despite D&D all the way back to Basic in the 70s always allowing a minimum of 1 on a die roll no matter your Con, now you can roll negative numbers. FYI". Or perhaps so people know as a baseline when going to a new game that doesn't have a house rule about Con and HP that if they put a negative modifier creating score in Con they could lose HP if they roll. Or perhaps so a DM who wants to use the RAW can point to it when a player from a previous edition goes "but that's not how the game was played back in 1/2/3/4th edition!" Ah, so you prefer to play with DMs who are so close minded they won't even consider other viewpoints? Maybe you like that kind of autocratic style in your game. I prefer someone open minded and amenable to change if presented with good reasons why. That's how I run my own games. But then I'm not a jerk who says "I run games how *I* want, and screw you for having a different opinion, one backed up by the person who designed the game!" I never said it was sacrosanct, but his original post was essentially saying "who needs rule clarifications?". I provided reasons for why people would want rulings. He also said rule clarifications and rules don't matter, because house rules and DMs. So the logical conclusion of rules not mattering is... not wasting time and money on the PHB, MM, and DMG. After all, if you're just going to house rule it, why bother with the rules at all? Just make it up as you go along. After all, the DM plays *his* way, and if you don't like it leave. [/QUOTE]
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