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<blockquote data-quote="Shiroiken" data-source="post: 7942172" data-attributes="member: 6775477"><p>Earlier editions were much simpler in design, because once created, there were few choices to be made at each level, except which spells to select. If you play without feats and multiclassing, this helps with this issue tremendously.</p><p></p><p>As for the experience of the game between AD&D and 5E, part of this is the common focus on "builds" vs. "experiences." When we used to talk about characters, it was "hey, check out my dwarf cleric. He cut down the high priest of the cult of chaos, helped recover Whelm and Blackrazor from White Plume Mountain, then survived a crazy expedition into the Barrier Peaks!" </p><p></p><p>Currently players tend to focus more on the character's abilities (build), rather than what they've done. Even I suffer from it, but I try to keep things in perspective as much as I can. For example, my current character is Dain, the gold dwarf cleric. While his deeds aren't quite as notable, he's become Dain the Durable, since he's taken more punishment than most of the party combined (have to exclude the barbarian, but Dain's taken more than she has). Despite a high AC, his attitude gets him into extra scrapes and routinely draws enemy fire. This wasn't really the "build" of the character, but simply the experience he's become.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7942172, member: 6775477"] Earlier editions were much simpler in design, because once created, there were few choices to be made at each level, except which spells to select. If you play without feats and multiclassing, this helps with this issue tremendously. As for the experience of the game between AD&D and 5E, part of this is the common focus on "builds" vs. "experiences." When we used to talk about characters, it was "hey, check out my dwarf cleric. He cut down the high priest of the cult of chaos, helped recover Whelm and Blackrazor from White Plume Mountain, then survived a crazy expedition into the Barrier Peaks!" Currently players tend to focus more on the character's abilities (build), rather than what they've done. Even I suffer from it, but I try to keep things in perspective as much as I can. For example, my current character is Dain, the gold dwarf cleric. While his deeds aren't quite as notable, he's become Dain the Durable, since he's taken more punishment than most of the party combined (have to exclude the barbarian, but Dain's taken more than she has). Despite a high AC, his attitude gets him into extra scrapes and routinely draws enemy fire. This wasn't really the "build" of the character, but simply the experience he's become. [/QUOTE]
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