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Losing Interest in Character/ Class?
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<blockquote data-quote="DND_Reborn" data-source="post: 7942876" data-attributes="member: 6987520"><p>Well, my point isn't to convince you. I wrote what I wrote because that is what I think and feel. Others like the OP and some understand my issue. If you don't that is fine--a lot of people love 5E for the choices.</p><p></p><p></p><p></p><p>The issue is more that the paths both warlock and sorcerer follow don't for those sublcasses don't fit the character concept. The lower levels they were perfect, but with the features at 6th levels, they don't. As others have suggested, normally homebrewing features might work but in this case the DM is following RAW with very few exceptions.</p><p></p><p></p><p></p><p>First, I am not "bored." I like the character, I just don't like the class progressions for sorcerer or warlock with the subclass features offered. They don't fit the persona of the character at all (summoning a Hound of Ill Omen or forcing a defeated enemy to become a Specter to serve me). This puts me in a difficult spot. I can continue in either class, gaining other abilities, but then the other features won't be used and become wasted.</p><p></p><p>Playing a sub-par character in 5E doesn't seem really fun, either.</p><p></p><p></p><p></p><p>Easy, I would have made him a Magic-User. I would not have used accessories. I never used them in 1E or 2E back then either. That is my point. I don't have to worry about anything and can focus more about the character development. I find it odd when people complain how they couldn't make the character they wanted back then when I was able to make every character concept I wanted come to life. I get if you play strict RAW some class/race combinations aren't allow--but I never knew any group who rigidly enforced those at all.</p><p></p><p></p><p></p><p>So, your bottom line is completely off. I never said I don't have fun with the character or enjoy playing him. Our session yesterday was great, actually. The problem is that with subclasses you are pigeon-holing your character and while some features might work perfectly, others don't.</p><p></p><p>IMO a lot of people are not happy with choices as their characters progress and again I point the UA and all the versatility options now offered for playtesting. Don't like your Fighting Style anymore? Change it. Don't think that cantrips is useful now? Change it. Found out that BM Maneuver is not what you thought? Change it.</p><p></p><p>Obviously you don't relate to the issue I am experiencing, so that is awesome and I hope you continue to have fun with your characters.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7942876, member: 6987520"] Well, my point isn't to convince you. I wrote what I wrote because that is what I think and feel. Others like the OP and some understand my issue. If you don't that is fine--a lot of people love 5E for the choices. The issue is more that the paths both warlock and sorcerer follow don't for those sublcasses don't fit the character concept. The lower levels they were perfect, but with the features at 6th levels, they don't. As others have suggested, normally homebrewing features might work but in this case the DM is following RAW with very few exceptions. First, I am not "bored." I like the character, I just don't like the class progressions for sorcerer or warlock with the subclass features offered. They don't fit the persona of the character at all (summoning a Hound of Ill Omen or forcing a defeated enemy to become a Specter to serve me). This puts me in a difficult spot. I can continue in either class, gaining other abilities, but then the other features won't be used and become wasted. Playing a sub-par character in 5E doesn't seem really fun, either. Easy, I would have made him a Magic-User. I would not have used accessories. I never used them in 1E or 2E back then either. That is my point. I don't have to worry about anything and can focus more about the character development. I find it odd when people complain how they couldn't make the character they wanted back then when I was able to make every character concept I wanted come to life. I get if you play strict RAW some class/race combinations aren't allow--but I never knew any group who rigidly enforced those at all. So, your bottom line is completely off. I never said I don't have fun with the character or enjoy playing him. Our session yesterday was great, actually. The problem is that with subclasses you are pigeon-holing your character and while some features might work perfectly, others don't. IMO a lot of people are not happy with choices as their characters progress and again I point the UA and all the versatility options now offered for playtesting. Don't like your Fighting Style anymore? Change it. Don't think that cantrips is useful now? Change it. Found out that BM Maneuver is not what you thought? Change it. Obviously you don't relate to the issue I am experiencing, so that is awesome and I hope you continue to have fun with your characters. [/QUOTE]
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