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<blockquote data-quote="Davo3" data-source="post: 7943454" data-attributes="member: 6968046"><p>Character planning IS more interesting during the first few levels, and this is really the only part you can focus on out-of-game. Once your character is level three, your only out-of-game decisions are whether to advance or multiclass - and only multiclassing gives you any options. There are no splits or decisions after level three. If level 10, for example, had choices like specializing in one element for a bonus, or one type of weapon for a bonus, or something like that, there would be a feel of having an active part in further customizing the character other than adding gear and spells. This is why I'm drawn to a 5/5/5/5 Fighter/Rogue/Sorcerer/Warlock.</p></blockquote><p></p>
[QUOTE="Davo3, post: 7943454, member: 6968046"] Character planning IS more interesting during the first few levels, and this is really the only part you can focus on out-of-game. Once your character is level three, your only out-of-game decisions are whether to advance or multiclass - and only multiclassing gives you any options. There are no splits or decisions after level three. If level 10, for example, had choices like specializing in one element for a bonus, or one type of weapon for a bonus, or something like that, there would be a feel of having an active part in further customizing the character other than adding gear and spells. This is why I'm drawn to a 5/5/5/5 Fighter/Rogue/Sorcerer/Warlock. [/QUOTE]
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