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Losing Interest in the D&D Next Playtest?
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<blockquote data-quote="BobROE" data-source="post: 5961023" data-attributes="member: 6609"><p>(Note this all comes from someone who isn't participating in the playtest)</p><p></p><p>There's probably a middle ground that could be reached however.</p><p></p><p>They could have put out new class features/themes/whatever every N days/weeks.</p><p></p><p>Because if people stop play testing they stop thinking up useful contributions to the idea pool. This seems like something they should be trying to avoid.</p><p></p><p>And really, I'm sure they've got material that they could have people test, it's really a question of is it all put together in a fashion that can be released.</p><p></p><p>And on a side note, this playtest is nothing like video game testing. Video game testing is mechanical testing for bugs, WotC is looking for your opinion on the fun/feel of the game. This is really closest to a large open focus test more than anything else.</p></blockquote><p></p>
[QUOTE="BobROE, post: 5961023, member: 6609"] (Note this all comes from someone who isn't participating in the playtest) There's probably a middle ground that could be reached however. They could have put out new class features/themes/whatever every N days/weeks. Because if people stop play testing they stop thinking up useful contributions to the idea pool. This seems like something they should be trying to avoid. And really, I'm sure they've got material that they could have people test, it's really a question of is it all put together in a fashion that can be released. And on a side note, this playtest is nothing like video game testing. Video game testing is mechanical testing for bugs, WotC is looking for your opinion on the fun/feel of the game. This is really closest to a large open focus test more than anything else. [/QUOTE]
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