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Losing Interest in the D&D Next Playtest?
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<blockquote data-quote="Estlor" data-source="post: 5962491" data-attributes="member: 7261"><p>My group has played four times so far and we're about halfway through the caves. Two of the party members just reached 2nd level.</p><p></p><p>But, here's the thing - we're not just stomping through a dungeon crawl adventure. We're trying out different things. We've played with five PCs, with four PCs, and with three PCs (two different combinations). That's helped us to be able to say DDN with five PCs is too easy and with three PCs is too hard. The sweet spot is at four.</p><p></p><p>We've also experimented with a homebrew "archer" fighter. It wasn't about the background or the feats I made up (which were mostly to make bookkeeping easier for a ranged PC). It was about seeing if the basic fighter abilities still <em>felt</em> like a fighter if you were Dex primary in medium armor and didn't have the slayer theme. We discovered that, yes, fighters still feel pretty bad-ass running around in studded leather with a longbow.</p><p></p><p>Yes, they haven't given us much and yes, Keep on the Borderlands is kind of a crummy adventure (unless your group really takes to the sandbox style of play). But it's taken us four sessions just to try out all the different sorts of party compositions and scenarios that come up. My group is really just getting out of the 4e mindset so we haven't even opened up the improvisation rules.</p><p></p><p>Lots more to do between now and the end of summer.</p></blockquote><p></p>
[QUOTE="Estlor, post: 5962491, member: 7261"] My group has played four times so far and we're about halfway through the caves. Two of the party members just reached 2nd level. But, here's the thing - we're not just stomping through a dungeon crawl adventure. We're trying out different things. We've played with five PCs, with four PCs, and with three PCs (two different combinations). That's helped us to be able to say DDN with five PCs is too easy and with three PCs is too hard. The sweet spot is at four. We've also experimented with a homebrew "archer" fighter. It wasn't about the background or the feats I made up (which were mostly to make bookkeeping easier for a ranged PC). It was about seeing if the basic fighter abilities still [I]felt[/I] like a fighter if you were Dex primary in medium armor and didn't have the slayer theme. We discovered that, yes, fighters still feel pretty bad-ass running around in studded leather with a longbow. Yes, they haven't given us much and yes, Keep on the Borderlands is kind of a crummy adventure (unless your group really takes to the sandbox style of play). But it's taken us four sessions just to try out all the different sorts of party compositions and scenarios that come up. My group is really just getting out of the 4e mindset so we haven't even opened up the improvisation rules. Lots more to do between now and the end of summer. [/QUOTE]
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