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<blockquote data-quote="Erelamar" data-source="post: 5601396" data-attributes="member: 37828"><p>I played a form of pacifist character before. I was a Diviner that would not physically harm (hit point damage) anyone/anything. It was challenging, but ultimately very rewarding. But to play such a character you almost definitely must be a spellcaster. </p><p> </p><p>My duties in the group involved the majority of information gathering, movement, and utility (Detect Thoughts, Locate Object, Featherfall, Spider Climb, Detect Secret Doors, Knock, Rope Trick, etc) because I didn't have to load up any slots on combat spells. That being said I would also buff the party (Haste, Heroism, Magic Weapon, Bear's Endurance, etc), and had a small amount of offense for the first part of the game (Suggestion, Hold Person, Glitterdust, Color Spray). Spells that would incapacitate without injury. This was made easier by the use of the Persistent Spell metamagic feat (APG, pg 167) and a lesser rod of. </p><p> </p><p>In the second half of the game I did pick up Merciful Spell (APG, pg 165) that allowed me to start chucking out Fireballs and the like that would do non-lethal damage. </p><p> </p><p>The party did have a tendency to gripe during some combats when I was hiding after running out of buffs and enchantments, but that eventually tappered off.</p><p> </p><p>My alignment was Neutral Good as I tried to help most people and do the right thing, but occasionally broke the law to do it. At the same time not being ideologically opposed to the laws themselves.</p><p> </p><p>The description you have given of your character makes me think that you are going to be Lawful Neutral. Not caring about good or evil, and having a strict code of conduct that you submit yourself to. </p><p> </p><p>As a Cleric it should not be difficult to get away with this type of character. If you heal your fellow party members and get rid of their status conditions they really don't have much to complain about as you are doing your primary job.</p></blockquote><p></p>
[QUOTE="Erelamar, post: 5601396, member: 37828"] I played a form of pacifist character before. I was a Diviner that would not physically harm (hit point damage) anyone/anything. It was challenging, but ultimately very rewarding. But to play such a character you almost definitely must be a spellcaster. My duties in the group involved the majority of information gathering, movement, and utility (Detect Thoughts, Locate Object, Featherfall, Spider Climb, Detect Secret Doors, Knock, Rope Trick, etc) because I didn't have to load up any slots on combat spells. That being said I would also buff the party (Haste, Heroism, Magic Weapon, Bear's Endurance, etc), and had a small amount of offense for the first part of the game (Suggestion, Hold Person, Glitterdust, Color Spray). Spells that would incapacitate without injury. This was made easier by the use of the Persistent Spell metamagic feat (APG, pg 167) and a lesser rod of. In the second half of the game I did pick up Merciful Spell (APG, pg 165) that allowed me to start chucking out Fireballs and the like that would do non-lethal damage. The party did have a tendency to gripe during some combats when I was hiding after running out of buffs and enchantments, but that eventually tappered off. My alignment was Neutral Good as I tried to help most people and do the right thing, but occasionally broke the law to do it. At the same time not being ideologically opposed to the laws themselves. The description you have given of your character makes me think that you are going to be Lawful Neutral. Not caring about good or evil, and having a strict code of conduct that you submit yourself to. As a Cleric it should not be difficult to get away with this type of character. If you heal your fellow party members and get rid of their status conditions they really don't have much to complain about as you are doing your primary job. [/QUOTE]
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