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*Pathfinder & Starfinder
Losing my Pathfinder virginity ^_^
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5601480" data-attributes="member: 29558"><p>One of the characters in the Legacy of Fire game I run is a half-orc rogue. He's got a really good backstory where-in the persecution he suffered as a child because of his race gave him a very strong appreciation for the value of every race - even the monstrous ones. So he refuses to do lethal damage, and speaks out strongly against slaying any but the most evil creatures once they're rendered helpless. It's created some very good role play with the party, introducing some real moral struggles and even leading the other members to think a bit before slaying foes outright.</p><p></p><p>This dynamic is enhanced by the fact that he's one of the most effective combatants in the party - he uses a sap and sets himself up to do non-lethal precision damage on top of his regular damage. Additionally, he's got the half-orc's Intimidate bonus and a decent Charisma, and took the Enforcer feat from the APG. So he goes in and smacks the foe about the head and shoulders and gives them the Shaken condition for most if not all of the encounter. Most of the enemies end up unconscious rather than dead, and he (and the party) then try to figure out how to render them harmless rather than slaying them outright.</p><p></p><p>There've been a few instances where this led to party disagreement, but the group expects a certain amount of that and are really good about keeping it limited to role play and not personal. On at least one occasion it worked very much to their benefit (extra XP for rescuing the lycanthrope and turning him over for treatment). They fought a Peryton and knocked it out, but the creature's madness made it irredeemably evil, causing much angst as the group decided that it had to be put down - then they snuck the corpse out of the village and gave it a funeral.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5601480, member: 29558"] One of the characters in the Legacy of Fire game I run is a half-orc rogue. He's got a really good backstory where-in the persecution he suffered as a child because of his race gave him a very strong appreciation for the value of every race - even the monstrous ones. So he refuses to do lethal damage, and speaks out strongly against slaying any but the most evil creatures once they're rendered helpless. It's created some very good role play with the party, introducing some real moral struggles and even leading the other members to think a bit before slaying foes outright. This dynamic is enhanced by the fact that he's one of the most effective combatants in the party - he uses a sap and sets himself up to do non-lethal precision damage on top of his regular damage. Additionally, he's got the half-orc's Intimidate bonus and a decent Charisma, and took the Enforcer feat from the APG. So he goes in and smacks the foe about the head and shoulders and gives them the Shaken condition for most if not all of the encounter. Most of the enemies end up unconscious rather than dead, and he (and the party) then try to figure out how to render them harmless rather than slaying them outright. There've been a few instances where this led to party disagreement, but the group expects a certain amount of that and are really good about keeping it limited to role play and not personal. On at least one occasion it worked very much to their benefit (extra XP for rescuing the lycanthrope and turning him over for treatment). They fought a Peryton and knocked it out, but the creature's madness made it irredeemably evil, causing much angst as the group decided that it had to be put down - then they snuck the corpse out of the village and gave it a funeral. [/QUOTE]
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