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General Tabletop Discussion
*Pathfinder & Starfinder
Losing Prestige Class Requirements...
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<blockquote data-quote="Grazzt" data-source="post: 1193495" data-attributes="member: 7"><p>That's just how the designers decided to do it. Game balance is completely based on mechanics (unlike 2e with kits where "roleplaying" stuff was considered balanced against mechanics). So, if you lose a requirement or prereq, you lose the abilities of that class. Like a paladin becoming evil (or whatever). Or for a PrC example...a Blackguard becoming good or an Assassin becoming good. You lose your abilities until you "atone" and become evil again.</p><p></p><p>The same thing happens with feats too. If you lose the prereqs, you lose the use of that feat until you once again meet the prereqs.</p><p></p><p>Perhaps the designers just wanted a blanket rule to cover PrC class ability loss rather than trying to come up with certain things that would cause you to lose your PrC abilities and certain things that would not. Better (for simplicity's sake) to have one rule, than 20. And though there are a ton of rules in 3e/3.5, its all about simplicity and ease (or it was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). One rule that says "if you lose the prereqs, you lose the abilities" is easier than "Ok, if 'A' happens you lose them, but if 'B' happens, you don't. But, if 'A' AND 'B' happen together, you lose them."</p><p></p><p>Perhaps from a RL standpoint it seems silly, but then again this is D&D we are talking about here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Grazzt, post: 1193495, member: 7"] That's just how the designers decided to do it. Game balance is completely based on mechanics (unlike 2e with kits where "roleplaying" stuff was considered balanced against mechanics). So, if you lose a requirement or prereq, you lose the abilities of that class. Like a paladin becoming evil (or whatever). Or for a PrC example...a Blackguard becoming good or an Assassin becoming good. You lose your abilities until you "atone" and become evil again. The same thing happens with feats too. If you lose the prereqs, you lose the use of that feat until you once again meet the prereqs. Perhaps the designers just wanted a blanket rule to cover PrC class ability loss rather than trying to come up with certain things that would cause you to lose your PrC abilities and certain things that would not. Better (for simplicity's sake) to have one rule, than 20. And though there are a ton of rules in 3e/3.5, its all about simplicity and ease (or it was :D). One rule that says "if you lose the prereqs, you lose the abilities" is easier than "Ok, if 'A' happens you lose them, but if 'B' happens, you don't. But, if 'A' AND 'B' happen together, you lose them." Perhaps from a RL standpoint it seems silly, but then again this is D&D we are talking about here. :D [/QUOTE]
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