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Losing the Faith
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<blockquote data-quote="TalonComics" data-source="post: 217622" data-attributes="member: 60"><p>The other complaint I got was I wasn't giving out enough magic items and/or money. The two people would just complain every game like they were trying to guilt trip me or something. </p><p>I just came to the conclusion they wanted a game where trouble came to them and they were massively rewarded for it with experience and loot.</p><p></p><p>That's not the game I want to play or run. I put a ton of named in NPCs in my games hoping that the PCs will go talk to them and find out the things the NPC is interested in. Each NPC has a motivation and something that can easily translate into a storyline. The problem players just didn't see that. They just ignored them. :/ So they would sit in their tower and complain that they had nothing to do. That of course just made me annoyed. Heck, one of the players has a flying boat under his control and a crew on it with each one having a story they could tell. I think he knew maybe 40% of his crew's background. The rest were just names to him.</p><p></p><p>So... With those horror stories being said I truly think the fix would be to find the right kind of players even if it's 2 to 3 players and the DM. I'm thinking about writing a one page paper that says what kind of game I like to run and how to get the best out of gaming with me. Maybe that will make them realize what I'm looking for... Or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>~Derek</p></blockquote><p></p>
[QUOTE="TalonComics, post: 217622, member: 60"] The other complaint I got was I wasn't giving out enough magic items and/or money. The two people would just complain every game like they were trying to guilt trip me or something. I just came to the conclusion they wanted a game where trouble came to them and they were massively rewarded for it with experience and loot. That's not the game I want to play or run. I put a ton of named in NPCs in my games hoping that the PCs will go talk to them and find out the things the NPC is interested in. Each NPC has a motivation and something that can easily translate into a storyline. The problem players just didn't see that. They just ignored them. :/ So they would sit in their tower and complain that they had nothing to do. That of course just made me annoyed. Heck, one of the players has a flying boat under his control and a crew on it with each one having a story they could tell. I think he knew maybe 40% of his crew's background. The rest were just names to him. So... With those horror stories being said I truly think the fix would be to find the right kind of players even if it's 2 to 3 players and the DM. I'm thinking about writing a one page paper that says what kind of game I like to run and how to get the best out of gaming with me. Maybe that will make them realize what I'm looking for... Or not. ;) ~Derek [/QUOTE]
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