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General Tabletop Discussion
*Dungeons & Dragons
Loss of class features for Eldritch Knight in exchange for becoming half-caster?
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<blockquote data-quote="steeldragons" data-source="post: 6692991" data-attributes="member: 92511"><p>1) Leave the Eldritch Knight class as is. Just swap out the EK spell progression -of 1st+ level spells- for the paladin/ranger progression chart.</p><p></p><p>2) Leave the Eldritch Knight as is, but allow/make your order of magic knights allowed to take EK OR "Arcane Paladin"...Use the paladin class, as is, simply allow to choose from the Wizard (or Sorcerer if you prefer) spell list. Change "Divine Sense" to "Arcane Sense"...in name only. It can still do/works for the same thing.</p><p></p><p>or the more involved mechanics analysis/solution 3)</p><p></p><p>Fighters get/have: Base Features: 2 @ 1st, 1 @ 2nd, 3rd (Archetype), 4th (ASI), 5th (Extra Attack), 6th (ASI), 8th (ASI), 9th (Indomitable), 11th (EA), 13th (Indom), 14th & 16th (ASI), 17th (Indom), 19th (ASI), 20th (EA).</p><p>Archetype features (EK) come in: 2 @ 3rd, 1 @ 7th, 10th, 15th, 18th.</p><p></p><p>Paladin get/have: Base Features: 2 @ 1st, 2 @ 2nd, 2 @ 3rd (includes Archetype), 4/8/12/19th (ASI, so 4 instead of 6 times), 5th (Extra Attack, 1 instead of 3), 6th (Aura), 10th (Aura), 11th, 14th. So 15 vs. a Fighter's 16 base features.</p><p>Archetype features: 2 @ 3rd, 7th, 15th, 20th. So 1 less than the Fighter or Ranger here, as well.</p><p></p><p>Ranger get/have: Base Features: same as Paladins through level 5. Then 8th, 10th, 14th, 18th, 20th. So 16 instead of 15 (Paladin) base features. Equal to the Fighter here.</p><p>Archetype features: 1 @ 3rd, 7th, 11th, 15th. So 1 less than the paladin here also. 2 less than a Fighter.</p><p></p><p>So, it would seem, if you want to convert an EK to a Half-caster based on a paladin, then remove 1 "Base" Feature and 1 "Archetype" Feature. to have numbers equivalent to a paladin.</p><p></p><p>If you want to convert it/feel it is closer in content/flavor to a ranger, then you can leave the base features alone and remove 2 archetype features to make it equal to ranger.</p><p></p><p>In either case, obviously, you use the half-caster spell progression. I, personally, wouldn't get rid of the cantrips though, so swap out one of the "Base Features" (maybe even a 1st level one) to include cantrips and use the progression as detailed in the EK so as not to be OP'd.</p><p></p><p>Alternately and ignoring everything I've just looked up and typed here, use a Bard base and flavor a knightly "College of the Arcane" and/or simply reflavor a Lore Bard with arcane magical fluff. Using Bard spell progression but limiting to wizard (or sorcerer) spell list...but do keep in mind that Bard's are [inexplicably] full casters in 5e. So you'd be getting "Spells/magic first, fighting second" from this flavor of "eldritch knight."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6692991, member: 92511"] 1) Leave the Eldritch Knight class as is. Just swap out the EK spell progression -of 1st+ level spells- for the paladin/ranger progression chart. 2) Leave the Eldritch Knight as is, but allow/make your order of magic knights allowed to take EK OR "Arcane Paladin"...Use the paladin class, as is, simply allow to choose from the Wizard (or Sorcerer if you prefer) spell list. Change "Divine Sense" to "Arcane Sense"...in name only. It can still do/works for the same thing. or the more involved mechanics analysis/solution 3) Fighters get/have: Base Features: 2 @ 1st, 1 @ 2nd, 3rd (Archetype), 4th (ASI), 5th (Extra Attack), 6th (ASI), 8th (ASI), 9th (Indomitable), 11th (EA), 13th (Indom), 14th & 16th (ASI), 17th (Indom), 19th (ASI), 20th (EA). Archetype features (EK) come in: 2 @ 3rd, 1 @ 7th, 10th, 15th, 18th. Paladin get/have: Base Features: 2 @ 1st, 2 @ 2nd, 2 @ 3rd (includes Archetype), 4/8/12/19th (ASI, so 4 instead of 6 times), 5th (Extra Attack, 1 instead of 3), 6th (Aura), 10th (Aura), 11th, 14th. So 15 vs. a Fighter's 16 base features. Archetype features: 2 @ 3rd, 7th, 15th, 20th. So 1 less than the Fighter or Ranger here, as well. Ranger get/have: Base Features: same as Paladins through level 5. Then 8th, 10th, 14th, 18th, 20th. So 16 instead of 15 (Paladin) base features. Equal to the Fighter here. Archetype features: 1 @ 3rd, 7th, 11th, 15th. So 1 less than the paladin here also. 2 less than a Fighter. So, it would seem, if you want to convert an EK to a Half-caster based on a paladin, then remove 1 "Base" Feature and 1 "Archetype" Feature. to have numbers equivalent to a paladin. If you want to convert it/feel it is closer in content/flavor to a ranger, then you can leave the base features alone and remove 2 archetype features to make it equal to ranger. In either case, obviously, you use the half-caster spell progression. I, personally, wouldn't get rid of the cantrips though, so swap out one of the "Base Features" (maybe even a 1st level one) to include cantrips and use the progression as detailed in the EK so as not to be OP'd. Alternately and ignoring everything I've just looked up and typed here, use a Bard base and flavor a knightly "College of the Arcane" and/or simply reflavor a Lore Bard with arcane magical fluff. Using Bard spell progression but limiting to wizard (or sorcerer) spell list...but do keep in mind that Bard's are [inexplicably] full casters in 5e. So you'd be getting "Spells/magic first, fighting second" from this flavor of "eldritch knight." [/QUOTE]
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Loss of class features for Eldritch Knight in exchange for becoming half-caster?
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