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*Dungeons & Dragons
Loss of class features for Eldritch Knight in exchange for becoming half-caster?
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<blockquote data-quote="Krafus" data-source="post: 6694483" data-attributes="member: 27256"><p>My thanks to all who answered my inquiry. After a lot of thinking and evaluating various options, here's what I decided to do:</p><p></p><p>1) Increase the Eldritch Knight's spell progression to match that of a ranger or paladin. This means that the Eldritch Knight will start to cast spells at 2nd level instead of 3rd level.</p><p></p><p>2) Increase the total number of cantrips the Eldritch Knight knows from 3 to 4, as I believe that a heavier focus on spellcasting should be reflected in the number of cantrips. The progression of cantrips will as follows: 2 cantrips from levels 2 to 7, 3 cantrips from levels 8 to 13, and 4 cantrips from level 14 to 20.</p><p></p><p>3) A few posters have suggested removing a few Ability Score Improvements (ASIs) to cover the increased spellcasting. I really like that idea, so I've decided to remove the two additional ASIs (those at 6th and 14th level) that the fighter gets compared to the paladin or the ranger. The five other ASIs (those at 4th, 8th, 12th, 16th and 19th level) remain where they are. This way, my version of the Eldritch Knight will have exactly as many ASIs as his fellow half-casters the paladin and the ranger.</p><p></p><p>4) Because my version of the Eldritch Knight has an increased focus on spellcasting, it stands to reason that he won't be quite as effective as the original version at fighting. So I've decided to remove the third extra attack that the fighter gains at 20th level. The first extra attack at 5th level remains where it is, but the second extra attack at 11th level will instead be gained at 14th level.</p><p></p><p>5) Finally, to further compensate for the increased spellcasting, I've decided to remove the Weapon Bond feature that the Eldritch Knight gains at 3rd level. I've always found that feature silly and besides, my version of the EK will have more spells to strike back with should he be disarmed.</p><p></p><p>So now I have a new question: does this new version of the EK seems viable and fair?</p></blockquote><p></p>
[QUOTE="Krafus, post: 6694483, member: 27256"] My thanks to all who answered my inquiry. After a lot of thinking and evaluating various options, here's what I decided to do: 1) Increase the Eldritch Knight's spell progression to match that of a ranger or paladin. This means that the Eldritch Knight will start to cast spells at 2nd level instead of 3rd level. 2) Increase the total number of cantrips the Eldritch Knight knows from 3 to 4, as I believe that a heavier focus on spellcasting should be reflected in the number of cantrips. The progression of cantrips will as follows: 2 cantrips from levels 2 to 7, 3 cantrips from levels 8 to 13, and 4 cantrips from level 14 to 20. 3) A few posters have suggested removing a few Ability Score Improvements (ASIs) to cover the increased spellcasting. I really like that idea, so I've decided to remove the two additional ASIs (those at 6th and 14th level) that the fighter gets compared to the paladin or the ranger. The five other ASIs (those at 4th, 8th, 12th, 16th and 19th level) remain where they are. This way, my version of the Eldritch Knight will have exactly as many ASIs as his fellow half-casters the paladin and the ranger. 4) Because my version of the Eldritch Knight has an increased focus on spellcasting, it stands to reason that he won't be quite as effective as the original version at fighting. So I've decided to remove the third extra attack that the fighter gains at 20th level. The first extra attack at 5th level remains where it is, but the second extra attack at 11th level will instead be gained at 14th level. 5) Finally, to further compensate for the increased spellcasting, I've decided to remove the Weapon Bond feature that the Eldritch Knight gains at 3rd level. I've always found that feature silly and besides, my version of the EK will have more spells to strike back with should he be disarmed. So now I have a new question: does this new version of the EK seems viable and fair? [/QUOTE]
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Loss of class features for Eldritch Knight in exchange for becoming half-caster?
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