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Loss of genericity
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<blockquote data-quote="EzekielRaiden" data-source="post: 6523685" data-attributes="member: 6790260"><p>This feels like talking past each other because of definitions. Subclasses <em>as a whole</em> are <strong>not</strong> "options" in the sense that all characters need one in order to not fall vastly behind everyone else. <em>Individual</em> subclasses <strong>are</strong> "options" because you can choose among those available.</p><p></p><p>As for the "generic"-ness, I think a portion of your problem--not all, but a solid chunk--lies in taking the book-fluff as the way it has to be. For some things, I can see that, e.g. the Chaos Sorcerer is inherently "luck-based," and I can understand someone not wanting to veer too far away from that. (For instance, I think it could make a great "action cartomancer," flinging Tarot cards or the like.) For others, like the Dragon Sorcerer example given previously, it just seems like...we all need to apply some "kid with a cardboard box" thinking. A cardboard box is a spaceship, a time machine, a cloning device, a mirror-world portal, a racecar, an airplane, a submarine...doesn't matter that it says "B&Q SHIPPING" on the side, it is what I say it is <em>because</em> I say it is. People throw around the word "reskinning" a lot and I've seen a lot of skepticism for the idea, but it really does seem to be something our hobby should reach for as a weapon of first resort, with these kinds of problems.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6523685, member: 6790260"] This feels like talking past each other because of definitions. Subclasses [I]as a whole[/I] are [B]not[/B] "options" in the sense that all characters need one in order to not fall vastly behind everyone else. [I]Individual[/I] subclasses [B]are[/B] "options" because you can choose among those available. As for the "generic"-ness, I think a portion of your problem--not all, but a solid chunk--lies in taking the book-fluff as the way it has to be. For some things, I can see that, e.g. the Chaos Sorcerer is inherently "luck-based," and I can understand someone not wanting to veer too far away from that. (For instance, I think it could make a great "action cartomancer," flinging Tarot cards or the like.) For others, like the Dragon Sorcerer example given previously, it just seems like...we all need to apply some "kid with a cardboard box" thinking. A cardboard box is a spaceship, a time machine, a cloning device, a mirror-world portal, a racecar, an airplane, a submarine...doesn't matter that it says "B&Q SHIPPING" on the side, it is what I say it is [I]because[/I] I say it is. People throw around the word "reskinning" a lot and I've seen a lot of skepticism for the idea, but it really does seem to be something our hobby should reach for as a weapon of first resort, with these kinds of problems. [/QUOTE]
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Loss of genericity
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