Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StarFyre" data-source="post: 3985396" data-attributes="member: 26055"><p><strong>Once again....</strong></p><p></p><p>Derren has a point.</p><p></p><p>I also think dragons should have spellcasting, but I realize I think I use this a bit differently. </p><p></p><p>First; having dragons living in caves is boring. I liked having some dragons living in clouds, etc (silver dragons). TO do this, they need specific abilities and probably spells. I created custom spells for them, that are natural magical abilities. In my cosmology, magic is teh essence of the universe. Think of it, like the 'great serpent' hinted at in 2E now and then, and sometimes compared to asmodeus, lady of paint, elder breathren...all that jazzz. i just took my own spin on that stuff.</p><p></p><p>Anyways, books like draconomicon 2e, 3e and cult of the dragon 2e, have tons of dragon only spells. I think dragon should have, as derren pointed out, funtioality spells that help them accomplish their own goals, but it makes more sense after that, to have spells that they would create that make sense for them. Death Matrix is my favourite one and I can gaurantee, any high level party engaging a great wyrm in my campaign better be ready for something like this..via research, looking for signs of 'somethign amiss', etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Ain't revenge great? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Back in 2E, they explained more of ecology and personality, etc. As the style of the game has gone more towards hack 'n slash (really, that is where you need most of the rules anyways to be fair), there was less need for this; and thus now, at the tail end of it; they get rid of any semblence of "a grand holistic" view on specific creatures and instead just make them cannon fodder.</p><p></p><p>Also, Derren - we've alwasy been buying D&D books that don't have all the rules we want, and many players make house rules for it. It's how it is; nothing we can really do about that. They can't make a game that appeals to everyone 100%. I think 50 to 60% is good enuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 3985396, member: 26055"] [b]Once again....[/b] Derren has a point. I also think dragons should have spellcasting, but I realize I think I use this a bit differently. First; having dragons living in caves is boring. I liked having some dragons living in clouds, etc (silver dragons). TO do this, they need specific abilities and probably spells. I created custom spells for them, that are natural magical abilities. In my cosmology, magic is teh essence of the universe. Think of it, like the 'great serpent' hinted at in 2E now and then, and sometimes compared to asmodeus, lady of paint, elder breathren...all that jazzz. i just took my own spin on that stuff. Anyways, books like draconomicon 2e, 3e and cult of the dragon 2e, have tons of dragon only spells. I think dragon should have, as derren pointed out, funtioality spells that help them accomplish their own goals, but it makes more sense after that, to have spells that they would create that make sense for them. Death Matrix is my favourite one and I can gaurantee, any high level party engaging a great wyrm in my campaign better be ready for something like this..via research, looking for signs of 'somethign amiss', etc. :D Ain't revenge great? :) Back in 2E, they explained more of ecology and personality, etc. As the style of the game has gone more towards hack 'n slash (really, that is where you need most of the rules anyways to be fair), there was less need for this; and thus now, at the tail end of it; they get rid of any semblence of "a grand holistic" view on specific creatures and instead just make them cannon fodder. Also, Derren - we've alwasy been buying D&D books that don't have all the rules we want, and many players make house rules for it. It's how it is; nothing we can really do about that. They can't make a game that appeals to everyone 100%. I think 50 to 60% is good enuff :D Sanjay [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
Top