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General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="FourthBear" data-source="post: 3985433" data-attributes="member: 55846"><p>Again, as in the previous thread, you seem to be strongly implying that only spellcasters can have important roles outside of combat. The previous claim was that without the ability to create magical wards, a dragon would be utterly helpless against magical opponents and crippled without spellcasting minions. As I said before, I really hope that the 4e ruleset works very hard to eliminate the magical powers that make this situation (or perception) common. If at high levels non-spellwielders are only good for brute work or have no use to be anything other than a combatant, than the vast majority of monsters, PCs and NPCs should be altered such that *all* such are spellwielders. Why can't the dragon's intelligence and charisma make it a formidable threat without giving it arcane spells? I don't like the idea that for every problem that a creature can be presented with, they have to be given spells to take care of it. It seems like the laziest, least interesting solution. Dragons have to guard their lairs while they sleep? They've got to have an alarm spells. Dragons need traps in their lairs? They need traps spells. Dragons don't have the dexterity to manipulate small objects? They need telekinesis spells, too. Where does it end? </p><p></p><p>If specific high level arcane magic makes it necessary for others to have specific arcane defenses, doesn't that indicate that the first set of magic is too powerful? Just as the rule was that if every player took a certain power or spell, that indicated that it was too powerful, if particular arcane powers result in everyone taking particular arcane defenses against them that indicates the same, IMO.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3985433, member: 55846"] Again, as in the previous thread, you seem to be strongly implying that only spellcasters can have important roles outside of combat. The previous claim was that without the ability to create magical wards, a dragon would be utterly helpless against magical opponents and crippled without spellcasting minions. As I said before, I really hope that the 4e ruleset works very hard to eliminate the magical powers that make this situation (or perception) common. If at high levels non-spellwielders are only good for brute work or have no use to be anything other than a combatant, than the vast majority of monsters, PCs and NPCs should be altered such that *all* such are spellwielders. Why can't the dragon's intelligence and charisma make it a formidable threat without giving it arcane spells? I don't like the idea that for every problem that a creature can be presented with, they have to be given spells to take care of it. It seems like the laziest, least interesting solution. Dragons have to guard their lairs while they sleep? They've got to have an alarm spells. Dragons need traps in their lairs? They need traps spells. Dragons don't have the dexterity to manipulate small objects? They need telekinesis spells, too. Where does it end? If specific high level arcane magic makes it necessary for others to have specific arcane defenses, doesn't that indicate that the first set of magic is too powerful? Just as the rule was that if every player took a certain power or spell, that indicated that it was too powerful, if particular arcane powers result in everyone taking particular arcane defenses against them that indicates the same, IMO. [/QUOTE]
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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