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Community
General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="Derren" data-source="post: 3985634" data-attributes="member: 2518"><p>And how does the dragon keep contact with those agents and spies? With carrier pigeons? Or having them constantly go to and from his secret lair and hope that no one will wonder what they are doing there?</p><p>No. Sending and Message spells are the answer.</p><p></p><p></p><p></p><p>In this context it is like:</p><p>Change: "Dragons can learn 5 rituals of this level...."</p><p>Now the player can fill this slots with whatever the dragon needs, ignore it as he doesn't need rituals or change the number of rituals the dragon has.</p><p></p><p>Make up:" Dragons fight like this.... "</p><p>No information about how dragons fit in the world. You have to make that up from the ground.</p><p></p><p>Overall it looks like.</p><p>Change: "This monster might fit into the world this or that way". You might use it or not.</p><p>Make Up: No information about ecology, monsters are pure combat stat block. if you want this monster to be something more than a encounter you have to make it up.</p><p></p><p>When rules for out of combat abilities of monsters exist there is a chance that you won't have to spend that time to make this stuff up or change it. You can pull out a monster from the book and assign it a role in your world. You might also be inspired by those abilities. "hey this monster has 10 ranks in Y. I can use it for..."</p><p>Without those rules most players will have no idea how this monster would fit in the world. Is it a monster which likes to corrupt other people? Or does it simply dominate them?. Sure you can make it up, but it will require time and I buy D&D books so that I don't have to spend that time.</p><p>And all this for 3-4 more monsters which I probably won't use anyway?</p></blockquote><p></p>
[QUOTE="Derren, post: 3985634, member: 2518"] And how does the dragon keep contact with those agents and spies? With carrier pigeons? Or having them constantly go to and from his secret lair and hope that no one will wonder what they are doing there? No. Sending and Message spells are the answer. In this context it is like: Change: "Dragons can learn 5 rituals of this level...." Now the player can fill this slots with whatever the dragon needs, ignore it as he doesn't need rituals or change the number of rituals the dragon has. Make up:" Dragons fight like this.... " No information about how dragons fit in the world. You have to make that up from the ground. Overall it looks like. Change: "This monster might fit into the world this or that way". You might use it or not. Make Up: No information about ecology, monsters are pure combat stat block. if you want this monster to be something more than a encounter you have to make it up. When rules for out of combat abilities of monsters exist there is a chance that you won't have to spend that time to make this stuff up or change it. You can pull out a monster from the book and assign it a role in your world. You might also be inspired by those abilities. "hey this monster has 10 ranks in Y. I can use it for..." Without those rules most players will have no idea how this monster would fit in the world. Is it a monster which likes to corrupt other people? Or does it simply dominate them?. Sure you can make it up, but it will require time and I buy D&D books so that I don't have to spend that time. And all this for 3-4 more monsters which I probably won't use anyway? [/QUOTE]
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General Tabletop Discussion
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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