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General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="Derren" data-source="post: 3985664" data-attributes="member: 2518"><p>Which non dragon BBEG? A human? As carrier pigeons do not instantly flee from his presence and his hands are dexterous enough to tie a massage to their claws without splattering it all over the place he indeed might use them. Or he might simply walk into the city and meet his agents somewhere.</p><p>A dragon can't do those things.</p><p></p><p></p><p></p><p>I would appreciate it if you started to think about this issue instead of making this silly list without offering any alternatives or other constructive comments.</p><p>Tell me, how would a dragon stay in contact with its agents without compromising them?</p><p></p><p></p><p></p><p>Its not optimal but it would do. Saying "Dragons of age X can cast rituals of level Y" would be very good.</p><p></p><p>The Alarm spell is the only one which I think is a must. </p><p>Silent image can make nice pit traps (especially when the bottom of the pit is either very far down or filled with acid. Acid breathing dragons have also an advantage with digging).</p><p>Phantom trap can also be used rather cleverly, but is luxus rather than required. Explosive runes make nice traps which don't need preparations and Arcane Lock is also very useful.</p><p>For fine manipulation mage hand or a summon monster 1 must do.</p><p>The other spells, like scrying and sending would be too high for the dragon (but Clairaudience/Clairvoyance is a good substitution)</p><p>The best, and also very hard to get spell is Forbiddance.</p><p></p><p>Before the nerf, polymorph was also important as it allowed the dragon to get into towns unnoticed and do business there (maybe getting magic items for spells he can't cast?)</p><p></p><p></p><p>The spellcasting itself was not that impressive, that is correct. but it allowed teh dragon to take item creation feats which were much more valuable in combination with lair wards (Draconomicon)</p></blockquote><p></p>
[QUOTE="Derren, post: 3985664, member: 2518"] Which non dragon BBEG? A human? As carrier pigeons do not instantly flee from his presence and his hands are dexterous enough to tie a massage to their claws without splattering it all over the place he indeed might use them. Or he might simply walk into the city and meet his agents somewhere. A dragon can't do those things. I would appreciate it if you started to think about this issue instead of making this silly list without offering any alternatives or other constructive comments. Tell me, how would a dragon stay in contact with its agents without compromising them? Its not optimal but it would do. Saying "Dragons of age X can cast rituals of level Y" would be very good. The Alarm spell is the only one which I think is a must. Silent image can make nice pit traps (especially when the bottom of the pit is either very far down or filled with acid. Acid breathing dragons have also an advantage with digging). Phantom trap can also be used rather cleverly, but is luxus rather than required. Explosive runes make nice traps which don't need preparations and Arcane Lock is also very useful. For fine manipulation mage hand or a summon monster 1 must do. The other spells, like scrying and sending would be too high for the dragon (but Clairaudience/Clairvoyance is a good substitution) The best, and also very hard to get spell is Forbiddance. Before the nerf, polymorph was also important as it allowed the dragon to get into towns unnoticed and do business there (maybe getting magic items for spells he can't cast?) The spellcasting itself was not that impressive, that is correct. but it allowed teh dragon to take item creation feats which were much more valuable in combination with lair wards (Draconomicon) [/QUOTE]
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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