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General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="Professor Phobos" data-source="post: 3985835" data-attributes="member: 18883"><p>While it is clear that the game will certainly support modding your dragon to your heart's content- so as far as I am concerned, that argument is done, I'd like to take issue with the idea that it needs spellcasting levels to be a mastermind.</p><p></p><p>Those help...but it's still a giant, scary friggin' lizard that can eat villages, right? So why couldn't a dragon with an eye for some assistance take over a mortal kingdom?</p><p></p><p>It could go the "fear, terror" route and have a bunch of terrified people serving it to keep it from burninating the countryside. Until, of course, some stalwart band of heroes comes to liberate them (the PCs). But since the countryside has no faith in stalwart bands of heroes (as their crucified remains line the roads leading in) the PCs have to face the dragon's mortal agents motivated out of fear, self-interest (ruling in Hell, etc) or stockholm syndrome. </p><p></p><p>It could go the "Hey, I'll help you out, you help me out" route. The dragon lends its might to the defense of the region in exchange for a percentage of crops, worship, money, a nice hat, whatever. A rival kingdom hires the PCs to assassinate the dragon- but first they must get through all the people who like the darn thing or rely on it to supplement their armies. Or genuinely believe it to be divine. Or are its friends.</p><p></p><p>Obviously that can all be true (even moreso, actually) for a spell-casting dragon, but spells aren't a requisite for the thing to be an intelligent, long-term opponent. Particularly in a campaign where magic is rarer and so the dragon doesn't have to worry about it being particularly likely a passing super-wizard will scrag it effortlessly.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 3985835, member: 18883"] While it is clear that the game will certainly support modding your dragon to your heart's content- so as far as I am concerned, that argument is done, I'd like to take issue with the idea that it needs spellcasting levels to be a mastermind. Those help...but it's still a giant, scary friggin' lizard that can eat villages, right? So why couldn't a dragon with an eye for some assistance take over a mortal kingdom? It could go the "fear, terror" route and have a bunch of terrified people serving it to keep it from burninating the countryside. Until, of course, some stalwart band of heroes comes to liberate them (the PCs). But since the countryside has no faith in stalwart bands of heroes (as their crucified remains line the roads leading in) the PCs have to face the dragon's mortal agents motivated out of fear, self-interest (ruling in Hell, etc) or stockholm syndrome. It could go the "Hey, I'll help you out, you help me out" route. The dragon lends its might to the defense of the region in exchange for a percentage of crops, worship, money, a nice hat, whatever. A rival kingdom hires the PCs to assassinate the dragon- but first they must get through all the people who like the darn thing or rely on it to supplement their armies. Or genuinely believe it to be divine. Or are its friends. Obviously that can all be true (even moreso, actually) for a spell-casting dragon, but spells aren't a requisite for the thing to be an intelligent, long-term opponent. Particularly in a campaign where magic is rarer and so the dragon doesn't have to worry about it being particularly likely a passing super-wizard will scrag it effortlessly. [/QUOTE]
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