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General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="jaer" data-source="post: 3985901" data-attributes="member: 57861"><p>I thought part of the PoL concept was that there were no sprawling kingdoms anymore. Villages, yes, and towns, and cities, and even city-states, but that the idea of a unified group of people spreading over many towns and villages was pretty much done. There are many dangerous things lying in between the areas for there to be a unifying force.</p><p></p><p>An army might be able to defend itself from another army, but what level are the troops generally? The real question comes down to, what level is the most powerful NPC in an area? In Faerun, it was pretty darn high. In the generic setting, it looks like they are aiming lower. A spell-less dragon could concievably take over a city by sieging the place every few days for long enough. Sure the general might be a 15th level warlord, and the chief advisor a 13th lvl wizard, but when the regular army is 5th lvl fighters, a CR 15 brute dragon shouldn't have too much of a problem, especially if it burns the fields and homes of the neighboring country-side, reducing supplies and buchering the outlying populace.</p><p></p><p>I never considered it too difficult for a dragon to take over a town or hold a kingdom hostage with fear and strength...I just never ran a dragon that would want to do so.</p><p></p><p>It seems that the mastermind and conquering motif are still viable, they just aren't meant to be the norm. I don't know the Wyrmms of the North (was that the Faerun guide that talked about specific dragons?), but if they are mentioned by name, then most likely, these dragons are note-worthy for NOT being the normal versions of their species. Going above and beyond the typical dragon's actions is what makes great sages take note of their particular behavior.</p><p></p><p>I agree that costumization is important to be able to keep dragons fresh and interesting challenges for players, but I don't see that the loss of sorcerer spell-levels in any way reduces that if they gain unique special abilities (especially if at some point suppliments come out at give alternative abilities). I like that they will have things other than just attack, breath, wizard spells, something more unique to the creature. To me, that is much more interesting than simply picking over-used spells from an over-used list.</p></blockquote><p></p>
[QUOTE="jaer, post: 3985901, member: 57861"] I thought part of the PoL concept was that there were no sprawling kingdoms anymore. Villages, yes, and towns, and cities, and even city-states, but that the idea of a unified group of people spreading over many towns and villages was pretty much done. There are many dangerous things lying in between the areas for there to be a unifying force. An army might be able to defend itself from another army, but what level are the troops generally? The real question comes down to, what level is the most powerful NPC in an area? In Faerun, it was pretty darn high. In the generic setting, it looks like they are aiming lower. A spell-less dragon could concievably take over a city by sieging the place every few days for long enough. Sure the general might be a 15th level warlord, and the chief advisor a 13th lvl wizard, but when the regular army is 5th lvl fighters, a CR 15 brute dragon shouldn't have too much of a problem, especially if it burns the fields and homes of the neighboring country-side, reducing supplies and buchering the outlying populace. I never considered it too difficult for a dragon to take over a town or hold a kingdom hostage with fear and strength...I just never ran a dragon that would want to do so. It seems that the mastermind and conquering motif are still viable, they just aren't meant to be the norm. I don't know the Wyrmms of the North (was that the Faerun guide that talked about specific dragons?), but if they are mentioned by name, then most likely, these dragons are note-worthy for NOT being the normal versions of their species. Going above and beyond the typical dragon's actions is what makes great sages take note of their particular behavior. I agree that costumization is important to be able to keep dragons fresh and interesting challenges for players, but I don't see that the loss of sorcerer spell-levels in any way reduces that if they gain unique special abilities (especially if at some point suppliments come out at give alternative abilities). I like that they will have things other than just attack, breath, wizard spells, something more unique to the creature. To me, that is much more interesting than simply picking over-used spells from an over-used list. [/QUOTE]
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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