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General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="Derren" data-source="post: 3992254" data-attributes="member: 2518"><p>If you think so. But I suppose that me asking why the adventurers instead of attacking the dragon wouldn't simply plug the air holes (or blow a cloudkill into it) is trolling too.</p><p>And I guess its normal that the dragon has to plug and unplug the exit to his lair whenever it tries to leave and comes back, which also includes placing the heavy object on top of it so it falls down when a hole is disintegrated into the plug.</p><p>Lets not talk about what happens if the adventurers manage to only drill a small hole into a plug and use it to fire spells/arrow through it.</p><p></p><p>So, why? A 10th level wizard has many options other than mundane travel (and that includes overland flight). And escaping from a dragon is not that hard for him either. Invisibility + Dimension door. The Blindsense only goes so far. I suggest you stop thinking in novel terms "The wizard travels because the plot says he does" and start thinking in game terms.</p><p>Ok, which of my answers is the rediculous one? That dragons are vulnerable to massive archer attacks when flying away which, considering his lack of healing, places him as a disadvantage as he now has to recover this damage first (attrition)?</p><p>Was it the one that when using smoke to convey the intention for a meeting that the dragon has to spend most of his time outside of his lair watching for the smoke? (Also the dragon would be unable to have agents farther away as it can so, not to mention that colored smoke is suspicious)?</p><p>Or was it that a unmagical dragon does not necessarily have access to much magical knowledge a 10th level wizard might be interested in?</p></blockquote><p></p>
[QUOTE="Derren, post: 3992254, member: 2518"] If you think so. But I suppose that me asking why the adventurers instead of attacking the dragon wouldn't simply plug the air holes (or blow a cloudkill into it) is trolling too. And I guess its normal that the dragon has to plug and unplug the exit to his lair whenever it tries to leave and comes back, which also includes placing the heavy object on top of it so it falls down when a hole is disintegrated into the plug. Lets not talk about what happens if the adventurers manage to only drill a small hole into a plug and use it to fire spells/arrow through it. So, why? A 10th level wizard has many options other than mundane travel (and that includes overland flight). And escaping from a dragon is not that hard for him either. Invisibility + Dimension door. The Blindsense only goes so far. I suggest you stop thinking in novel terms "The wizard travels because the plot says he does" and start thinking in game terms. Ok, which of my answers is the rediculous one? That dragons are vulnerable to massive archer attacks when flying away which, considering his lack of healing, places him as a disadvantage as he now has to recover this damage first (attrition)? Was it the one that when using smoke to convey the intention for a meeting that the dragon has to spend most of his time outside of his lair watching for the smoke? (Also the dragon would be unable to have agents farther away as it can so, not to mention that colored smoke is suspicious)? Or was it that a unmagical dragon does not necessarily have access to much magical knowledge a 10th level wizard might be interested in? [/QUOTE]
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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