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General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="kennew142" data-source="post: 3992988" data-attributes="member: 18490"><p>Dragons can prepare for adventurers in the same ways that non-dragons can. These ways have been listed numeruos times in this discussion already.</p><p></p><p></p><p></p><p>It is your assertion that dragons require spellcasting in order to affective enemies. Most of us disagree with that assertion. Dragon spellcasting has always been so weak that it is inconsequential at any level appropriate for the dragon's CR.</p><p></p><p></p><p></p><p>New editions change things. In this case, I would argue they are changing for the better. If players of Basic D&D wanted to be able to play an elf as a character class should it have been included in the rules to 3e? They were able to do so before. Why not now?</p><p></p><p></p><p></p><p>Dragons influence the world by talking to people, brining people, threating people, making deals with people, etc.... It isn't necessary for every dragon to be able to use magic in order to influence the world around them. Since lots of GMs have been using dragons in this fashion for decades, it would seem to be a lack of imagination that inhibits other GMs from doing so as well.</p><p></p><p></p><p></p><p>You are assuming that magic will trump everything in the same ways that it did in 3e. If the BBEG is a warlord or a rogue is he also useless without magic? Even in 3e, this is limited thinking.</p><p></p><p></p><p></p><p>Good plotlines have to remain flexible enough to maintain themselves. No plotline that is written in stone can survive first contact with a clever party. In novel or screenplay writing, the author has control over all of the characters. In a good rpg campaign, the GM must be able to adapt the storyline so as to maintain interest and cohesion.</p><p></p><p></p><p></p><p>There have been several viable theories presented in this thread. You have just found some reason to dismiss them.</p><p></p><p></p><p></p><p>It means exactly the same thing it would mean for every other BBEG who used smoke, mirrors, messengers, etc... to communicate.</p><p></p><p></p><p></p><p>This is an extremely ignorant question. Of course I have. Every single thing that occurs in any of the many campaigns I've run has had a logical backstory. How nice of you to assume that everyone who disagrees with you is a mindless hack-and-slasher, or a mental defective who wouldn't know a backstory if it bit him in the backside.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3992988, member: 18490"] Dragons can prepare for adventurers in the same ways that non-dragons can. These ways have been listed numeruos times in this discussion already. It is your assertion that dragons require spellcasting in order to affective enemies. Most of us disagree with that assertion. Dragon spellcasting has always been so weak that it is inconsequential at any level appropriate for the dragon's CR. New editions change things. In this case, I would argue they are changing for the better. If players of Basic D&D wanted to be able to play an elf as a character class should it have been included in the rules to 3e? They were able to do so before. Why not now? Dragons influence the world by talking to people, brining people, threating people, making deals with people, etc.... It isn't necessary for every dragon to be able to use magic in order to influence the world around them. Since lots of GMs have been using dragons in this fashion for decades, it would seem to be a lack of imagination that inhibits other GMs from doing so as well. You are assuming that magic will trump everything in the same ways that it did in 3e. If the BBEG is a warlord or a rogue is he also useless without magic? Even in 3e, this is limited thinking. Good plotlines have to remain flexible enough to maintain themselves. No plotline that is written in stone can survive first contact with a clever party. In novel or screenplay writing, the author has control over all of the characters. In a good rpg campaign, the GM must be able to adapt the storyline so as to maintain interest and cohesion. There have been several viable theories presented in this thread. You have just found some reason to dismiss them. It means exactly the same thing it would mean for every other BBEG who used smoke, mirrors, messengers, etc... to communicate. This is an extremely ignorant question. Of course I have. Every single thing that occurs in any of the many campaigns I've run has had a logical backstory. How nice of you to assume that everyone who disagrees with you is a mindless hack-and-slasher, or a mental defective who wouldn't know a backstory if it bit him in the backside. [/QUOTE]
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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