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General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3994075" data-attributes="member: 710"><p>Well, if you have trouble stuffing enough enemy soldiers in one place, how do you at all ensure that they all have a chance to attack the Dragon? I mean, it's not as if the Dragon couldn't just fly in the middle of the city and hide behind some buildings. </p><p></p><p></p><p>Historical knowledge can be very useful in most settings to find magical knowledge.</p><p>"Oh, yeah, their used to be Kingdom of Arcanus back when I was still in my youth. They even had flying air ships, and used Golems for manual labor. Pretty advanced stuff, but they got this power all due to some schemes with some devils. That didn't turn out so well in the long run, and that kingdom crumbled. Well, it wasn't the first, and it wasn't the last to do that. Anyway, I know that a few of their Ruins lie south of here, but beware. They are heavily trapped. You know, I have explored them myself a little bit. If you want, I can give you some pointers that help to avoid the worst, but I might need a little bit in exchange for that.</p><p></p><p></p><p>Slow and unreliable information is common in D&D settings. A Dragon would probably _not_ want to create an obviously centralized organisation where everybody can find the center (him) by just asking one of the random messengers across town. He will rely on a lot of "cells" operating without a lot of knowledge and using other groups to recieve the order. The slow speed works in both directions, and the dragon has the advantage of some redundancy. Sure, the party intercepted a messenger of a cell that knows a little bit more, but another cell might become aware of this and inform the Dragon (not neccessarily knowing that the cell was actually related to the Dragon, but knowing that something notable happened (like a guild house was attacked), and not neccessarily knowing that they informed the dragon).</p><p></p><p>It's not like someone just pops into existence and says: "There is Dragon behind this all, quickly, that messenger over there knows where his lair is, interrogate him and kill the beast!" Wandering adventurers will slowly connect dots between different activities and figure out that there is someone manpiulating the events, and they will eventually figure out where to look (and maybe they even learn what they have to expect). But their activities won't go unnoticed.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3994075, member: 710"] Well, if you have trouble stuffing enough enemy soldiers in one place, how do you at all ensure that they all have a chance to attack the Dragon? I mean, it's not as if the Dragon couldn't just fly in the middle of the city and hide behind some buildings. Historical knowledge can be very useful in most settings to find magical knowledge. "Oh, yeah, their used to be Kingdom of Arcanus back when I was still in my youth. They even had flying air ships, and used Golems for manual labor. Pretty advanced stuff, but they got this power all due to some schemes with some devils. That didn't turn out so well in the long run, and that kingdom crumbled. Well, it wasn't the first, and it wasn't the last to do that. Anyway, I know that a few of their Ruins lie south of here, but beware. They are heavily trapped. You know, I have explored them myself a little bit. If you want, I can give you some pointers that help to avoid the worst, but I might need a little bit in exchange for that. Slow and unreliable information is common in D&D settings. A Dragon would probably _not_ want to create an obviously centralized organisation where everybody can find the center (him) by just asking one of the random messengers across town. He will rely on a lot of "cells" operating without a lot of knowledge and using other groups to recieve the order. The slow speed works in both directions, and the dragon has the advantage of some redundancy. Sure, the party intercepted a messenger of a cell that knows a little bit more, but another cell might become aware of this and inform the Dragon (not neccessarily knowing that the cell was actually related to the Dragon, but knowing that something notable happened (like a guild house was attacked), and not neccessarily knowing that they informed the dragon). It's not like someone just pops into existence and says: "There is Dragon behind this all, quickly, that messenger over there knows where his lair is, interrogate him and kill the beast!" Wandering adventurers will slowly connect dots between different activities and figure out that there is someone manpiulating the events, and they will eventually figure out where to look (and maybe they even learn what they have to expect). But their activities won't go unnoticed. [/QUOTE]
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Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
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