Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 3996078" data-attributes="member: 36160"><p>Why do we care how fast adventurers can cope with dragons? If adventurers are a dime a dozen, then there should be sufficient villain NPCs that some can be perverted to the dragon's ends, thus countering the OMG BROKEN player wizards. If not a dime-a-dozen, then they're rare enough that the dragon takes a few obvious precautions and call it quits; that the players can find and challenge the dragon is fine, as it allows the drake to enter the campaign.</p><p></p><p>The magic dragons have is wholly unsuitable for defending themselves from players' spells; if they must prevent the specific scry/buff/teleport trifecta (which, I remind you, most other NPCs do <strong>not</strong>), surely it's better to just grant the entire race immunity to scrying?</p><p></p><p>Disrupting mundane communication is not as easy as you seem to think that it is. Or rather, it's exactly as easy as Dragons are disempowered by replacing their spellcasting abilities with more thematic, specific powers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Secrecy: Live in a volcano. Seriously. Or in an area of natural mineral charged from the bowels of the earth, or in a cloud fortress made of storms, or at the spine of the world. These things block scrying. Or just make the damn race immune to scrying since, again, none of their spells really help with this.</p><p></p><p>Contacts: Aaaah, double standard. Let's just say that people disagree with your assertion that the universal result of human/dragon contact is pitchforks and torches. The whole point of a _mastermind_ is that they manipulate people on whatever scale they like to get the end result: as soon as the dragon has followers on the personal scale, it can spin them into followers on the political scale.</p><p></p><p>"puppet ruler".</p><p></p><p>As soon as the connection is found out, depending on context, the agent turns around and says "No, it is not so! It is <strong>you</strong> who are the slave to the dragon, and nobody trusts you anyway, in-league-with-devils wizard. Yeah, that's right, I went there. You think nobody noticed you opening gates to hell, trading with the dark infernals for powers beyond our ken? Burn the witch, she got into congress with the help of the devil!"</p><p></p><p>See, even with proof or magical divination, a plausible bluff check or large swell of public sympathy can do a hell of a lot.</p><p></p><p>I think that's about all I can say usefully on this subject. Good gaming!</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3996078, member: 36160"] Why do we care how fast adventurers can cope with dragons? If adventurers are a dime a dozen, then there should be sufficient villain NPCs that some can be perverted to the dragon's ends, thus countering the OMG BROKEN player wizards. If not a dime-a-dozen, then they're rare enough that the dragon takes a few obvious precautions and call it quits; that the players can find and challenge the dragon is fine, as it allows the drake to enter the campaign. The magic dragons have is wholly unsuitable for defending themselves from players' spells; if they must prevent the specific scry/buff/teleport trifecta (which, I remind you, most other NPCs do [b]not[/b]), surely it's better to just grant the entire race immunity to scrying? Disrupting mundane communication is not as easy as you seem to think that it is. Or rather, it's exactly as easy as Dragons are disempowered by replacing their spellcasting abilities with more thematic, specific powers. :D Secrecy: Live in a volcano. Seriously. Or in an area of natural mineral charged from the bowels of the earth, or in a cloud fortress made of storms, or at the spine of the world. These things block scrying. Or just make the damn race immune to scrying since, again, none of their spells really help with this. Contacts: Aaaah, double standard. Let's just say that people disagree with your assertion that the universal result of human/dragon contact is pitchforks and torches. The whole point of a _mastermind_ is that they manipulate people on whatever scale they like to get the end result: as soon as the dragon has followers on the personal scale, it can spin them into followers on the political scale. "puppet ruler". As soon as the connection is found out, depending on context, the agent turns around and says "No, it is not so! It is [b]you[/b] who are the slave to the dragon, and nobody trusts you anyway, in-league-with-devils wizard. Yeah, that's right, I went there. You think nobody noticed you opening gates to hell, trading with the dark infernals for powers beyond our ken? Burn the witch, she got into congress with the help of the devil!" See, even with proof or magical divination, a plausible bluff check or large swell of public sympathy can do a hell of a lot. I think that's about all I can say usefully on this subject. Good gaming! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Loss of Innate Spellcasting (or 'How Dragons Build Lairs')
Top