Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Loss of what 4 spells would change the game dramatically?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hopeless" data-source="post: 3158285" data-attributes="member: 36349"><p><strong>Four spells less</strong></p><p></p><p>The first spell I'd remove would be Raise Dead as this would make the campaign more interesting.</p><p></p><p>The second I'd choose Analyse Object as I see no reason for the spell when there's Identify and combining that with Detect Magic would make it more interesting.</p><p></p><p>For the third I'd modify healing spells instead to make them far more restrictive since most games I played in never seemed to pay any attention of the source of such magic and in return repay the debt something barely touched upon.</p><p></p><p>The fourth however I'd exchange for a simple reinforcing of the natures of spellcasters;</p><p></p><p>For divine spellcasters highlighting their need for their patron deities or faith which I've scarcely seen whilst playing. And as for arcane spellcasters I've never seen them explain how they can research spells and add to their spellbooks but never seem to be carrying the equipment they need for their profession however as for sorcerors' I'm more inclined for them to be better described as in the games I've played in such a character either their gods don't care for an arcane caster multiclassing as cleric (Cleric of Helm/Sorceror) or need wizards to acquire new spells even though the class is supposed to one of the PHB core classes and not dependent on another class...</p><p></p><p>Anyway until I play in a game when they need to stay close to home to help their fledgling careers as adventurers since they'll need a place to stay they can rely on something I've yet to see a dm take notice of.</p><p>Take care and all the best!</p></blockquote><p></p>
[QUOTE="hopeless, post: 3158285, member: 36349"] [b]Four spells less[/b] The first spell I'd remove would be Raise Dead as this would make the campaign more interesting. The second I'd choose Analyse Object as I see no reason for the spell when there's Identify and combining that with Detect Magic would make it more interesting. For the third I'd modify healing spells instead to make them far more restrictive since most games I played in never seemed to pay any attention of the source of such magic and in return repay the debt something barely touched upon. The fourth however I'd exchange for a simple reinforcing of the natures of spellcasters; For divine spellcasters highlighting their need for their patron deities or faith which I've scarcely seen whilst playing. And as for arcane spellcasters I've never seen them explain how they can research spells and add to their spellbooks but never seem to be carrying the equipment they need for their profession however as for sorcerors' I'm more inclined for them to be better described as in the games I've played in such a character either their gods don't care for an arcane caster multiclassing as cleric (Cleric of Helm/Sorceror) or need wizards to acquire new spells even though the class is supposed to one of the PHB core classes and not dependent on another class... Anyway until I play in a game when they need to stay close to home to help their fledgling careers as adventurers since they'll need a place to stay they can rely on something I've yet to see a dm take notice of. Take care and all the best! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Loss of what 4 spells would change the game dramatically?
Top