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Lost 4E Style: Kinslayer--Round 6: All PCs up!
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<blockquote data-quote="EvolutionKB" data-source="post: 4819742" data-attributes="member: 47833"><p>Continued....</p><p> </p><p>Lorn sees his new situation and quickly modifies his initial plan. Pointing his staff at the creature, the wizard's voice booms like thunder, and several of the creature's rib break as it bounces back and forth between the walls of the tunnel.</p><p> </p><p>The creature is not fazed though. It regathers it's senses and leaps back up the hall at the warforged, it's grey hide darkening to match the shadows. It's clawed hands dig deep into the stone and wood flesh of the warrior, and it hangs on.</p><p> </p><p>[sblock=ooc]After being pushed back, the choker goes back to it's previous spot, and attacks Xandren. It hits with a 27 and does 9 damage.[/sblock]</p><p> </p><p>The other choker, seeing the threat that Stellan poses, releases the dwarf and steps next to the wall. It's long arm barely snakes around the warrior's shield, and grabs Stellan by the forearm, bruising his flesh. The creature's skin colors as well, making it harder to see in the dancing torchlight of the main room.</p><p> </p><p>[sblock=ooc]Attack and hit Stellan(barely) with a 19 for 6 damage.[/sblock]</p><p> </p><p>Init Round 2:</p><p></p><p>Lorn: 26-Acted</p><p>Creatures: 25-Acted</p><p>Hesh: 14</p><p>Thormir: 13</p><p>Xandren: 12</p><p>Stellan: 8</p><p></p><p>Stellan 38/44 hp; 5/10(11) surges; 1 AP; grabbed by C2</p><p>Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied; grabbed by C1</p><p>Hesh: 36/36 hp; 6/9(9) surges; 1 AP</p><p>Thormir: 29/42 hp; 7/11(10) surges; 1 AP; </p><p>Lorn: 24/31 hp; 4/7 surges; 1 AP;</p><p>C1: -18; grabbing Xandren; marked by Xandren</p><p>C2: -19; grabbing Stellan; marked by Stellan</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4819742, member: 47833"] Continued.... Lorn sees his new situation and quickly modifies his initial plan. Pointing his staff at the creature, the wizard's voice booms like thunder, and several of the creature's rib break as it bounces back and forth between the walls of the tunnel. The creature is not fazed though. It regathers it's senses and leaps back up the hall at the warforged, it's grey hide darkening to match the shadows. It's clawed hands dig deep into the stone and wood flesh of the warrior, and it hangs on. [sblock=ooc]After being pushed back, the choker goes back to it's previous spot, and attacks Xandren. It hits with a 27 and does 9 damage.[/sblock] The other choker, seeing the threat that Stellan poses, releases the dwarf and steps next to the wall. It's long arm barely snakes around the warrior's shield, and grabs Stellan by the forearm, bruising his flesh. The creature's skin colors as well, making it harder to see in the dancing torchlight of the main room. [sblock=ooc]Attack and hit Stellan(barely) with a 19 for 6 damage.[/sblock] Init Round 2: Lorn: 26-Acted Creatures: 25-Acted Hesh: 14 Thormir: 13 Xandren: 12 Stellan: 8 Stellan 38/44 hp; 5/10(11) surges; 1 AP; grabbed by C2 Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied; grabbed by C1 Hesh: 36/36 hp; 6/9(9) surges; 1 AP Thormir: 29/42 hp; 7/11(10) surges; 1 AP; Lorn: 24/31 hp; 4/7 surges; 1 AP; C1: -18; grabbing Xandren; marked by Xandren C2: -19; grabbing Stellan; marked by Stellan [/QUOTE]
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Lost 4E Style: Kinslayer--Round 6: All PCs up!
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